Like Father, Like Son: Kid Charlemagne's Story Hour , PT III

Ulfang, Midnight, June 3rd, AE 420

Brennen and Aris return sheepishly from the bar upstairs where they had been hiding. Jovah looks out from behind a box, and seeing the minotaur-demon is dead, joins them. Jalea sticks his head back in the room from the hallway to the sewers.

Gavin and Reana congratulate each other on taking the beast down by themselves, and they start checking the summoning room out. There is another turquoise-painted door on the other side of the room. They discover that the trap set off by entering the room was a very simple one; a steel weight was tied to the door, and when the door was opened the thread holding it back was untied. This allowed the weight to swing into a busket full of marbles sitting on top of a wooden stool.

“We’re right under the docks on the Noren River,” Jalea says. “We go more than twenty, thirty feet straight out that way, and we’d be swimming.”

“You gonna check this door for traps, too, Jalea?” Gavin asks skeptically.

“Hey, there was no way I could have found that trap,” Jalea replies. “The only way to set it or deactivate it is from this side.”

“So whoever set that trap has to still be here?” Brennen asks.

“Right,” the elf responds.

There is some discussion of what to do now; the party is relatively healed up, but Jovah has only one spell left. Corwin has a few spells available, but none of his big ones. They decide to continue on, since this may be there only chance for a while to disrupt a ceremony dedicated to Pazuzu, and get a clean shot at Arlen Kentfield.

Jalea checks the door, and unlocks it. Beyond is a stairway that leads down at a steep angle. At the bottom, Jovah estimates they are about a hundred feet below where they were previously. Jalea has no idea how deep the river is at this point, but he knows that its about 1,000 feet across.

Gavin leads the group down the stairs, and when they end, he starts down the narrow hall. The walls are wet with condensation, and there is a fair amount of mold and mildew here. Then Gavin stops, and whips off his continual flame bandana and stuffs it in a pouch.

“I see a light up there, and I think there’s a door,” he says.

Jalea sneaks up to the door, which is about thirty feet down the hall. The door is made entirely of rusting iron, and there is a small, open viewing window about five feet up. Jalea stops and listens. He hears voices on the other side of the door.

“I’ll see your three silver, and raise you five.”

“No way! I call.”

Jalea cracks a smile, and sneaks back to the group. They decide to have Jalea try to open the door, and then the party will rush the room. The elven “scout” sneaks back, and tries the door handle, quietly. It turns, but the door won’t open. It must be barred, Jalea thinks. Then he notices that the voices have stopped.

“Did you hear something?”

“Nuh uh.”

Gavin and Jovah are back about thirty feet, with crossbows loaded and ready to fire. They see the light streaming through the open view port, and then see something or someone block the light. Jalea can see that one of the guards is looking down the hall, towards where the party lies in wait, all lights extinguished or hidden.

Jalea pulls out a dagger, and steps up to the view port. He stick the dagger through the view port, and catches it in the nostril of the guard looking down the hall.

“Open the door!” he whispers threateningly. The guard complies fearfully, but his fellow guard is less inclined to give in.

“Hey! What are you doing?”

Jalea kicks the door in quickly, and slips into the room. He draws his shortsword of quickness and deals a nasty blow to the first guard. He’s somewhat surprised that he doesn’t go down.

“These are pretty tough guards,” Jalea thinks to himself.

The rest of the group rushes the door and gangs up on the other guard. The first guard runs for it through another open door in the room, running down a very wide open hall that seems to go on a very long ways. Jovah tries to peg him with a crossbow bolt, but misses. The gnome can see that very far off, maybe a hundred yards, there is a large number of torches.

Corwin tries to zap the fleeing guard with a magic missile, but his armor gets in the way again, and Aris is forced to use a magic missile of his own to bring him down.

A quick survey of the room reveals a couple of light crossbows and bandoliers of bolts, and about ten red cloaks.

“Aha!” Brennen says. “We can disguise ourselves with these!”

They suit up in the red cloaks, and make their way down the wide chamber. It is about forty-five feet wide, with the last ten feet on each side being about a ten foot drop off to a ten foot wide channel of brackish water. As they approach the torches down the chamber, they can see that a ceremony appears to be taking place.

Four chambers just like the one the party is walking in meet at one point. In the center of the point is a pool of water, ten feet below the level of the chamber floor. In the center of the pool is a walkway five feet wide, around a raised platform five feet above the chamber floor. The walkway can ony be reached by four narrow bridges.

On the raised platform is an altar, flanked by two winged seven-foot tall demons. Behind the altar stands a man in a red cloak and an elaborate bird mask, holding down a young man on the altar. To his right stands a shorter man, also in a red cloak, with a less elaborate bird mask. To his left stands a female sauhuagin, dressed scaly armor, and carrying a trident. On the walkway around the raised platform stands Kentfield’s heavily armored bodyguard, and a four armed sahuagin wielding two tridents in two of his hands, and a heavy crossbow in the other two.

Arrayed all around these major figures are about two score (presumed) cultists, including four more sahuagin.

“We’re in big trouble,” Jovah says. “That’s a lot of people to be fighting. What are those demons anyway?”

“Nabassu,” Corwin says. “Servants of Pazuzu.”

They form plan, and prepare to set it into action. First, Aris cast snilloc’s snowball swarm at the group of cultists right by the nearest bridge. A furious volley of icy snowballs cascades into the area, knocking all but one of the eight cultists there out.

Jalea, Reana, and Jovah all let arrows and bolts fly at the lead priest, some hitting, some missing. The lead priest sheaths the dagger he was preparing to use on his sacrifice.

The smaller cultist leader looks at the first one incredulously.

“They got past the Ghour Demon!”

“You said there was no way they could get past the Ghour Demon!”
 
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Looks like an epic battle coming up! I'm eager to see what happens...

By the way, the ghour must have fallen asleep at the Demon Tactics Academy, splitting its attacks on its two adversaries like that :D... Still, it was pretty damn heroic for two characters to take it out!
 


Kid Charlemagne said:
First, Aris cast snilloc’s snowball swarm at the group of cultists right by the nearest bridge. A furious volley of icy snowballs cascades into the area, knocking all but one of the eight cultists there out.

Snilloc’s Snowball Swarm (tm)... Knocks Cultists Out Cold!
;)
 

Ulfang, Midnight, June 3rd, AE 420

Sir Brennen casts protection from evil on himself, and Corwin gives him a haste. Jalea and Reana continue firing into the figures on the podium, and Gavin rushes up to start cutting his way to the altar. Cultists begin running in all directions; the rank and file of the cult wants nothing to do with serious warriors!

Brennen runs up through the path created by Aris’ snowball swarm and cuts down a cultist, then another with his hasted action. Aris casts stargaze on the leaders on the podium and the sahuagin priestess succumbs and is dazed. Corwin casts summon swarm on the cultist leaders, or rather tries; his spell is ruined by his armor yet again!

The leader in the fancy bird-mask, and the bird-masked man to his right each begin casting spells, followed soon by the Nabassu demons.

“Five spellcasters!” Jovah says. “I don’t like this at all!”

The four-armed sauhuagin starts forcing his way past cultists to get to Brennen, who is on the bridge leading up to the podium. Kentfield’s bodyguard does the same from the other direction. The Sword of Kelanen is hasted however, and cuts down a cultist in his way, and then moves up to the altar and swings at the leader, whom the party is presuming to be Kentfield. The blow clangs off his armor.

Corwin casts improved invisibility on himself, and follows Brennen. Aris does the same, clearing out enemies with his flametongue. The cult leaders finish their spells, and a summoned tiger and a summoned Girillon appear. The tiger is right behind Brennen, and in front of Aris, and the Girallon is behind the platform, ready to get anyone coming around from behind the cultists. Aris is clawed by the tiger, but holds his ground.

Jovah has cast expeditious retreat on himself, and sees an open spot on the walkway around the raised platform. He backs up a few feet to get the necessary run-up, and then charges forward in order to get enough speed to make the fifteen foot jump (quite a prodigious leap for a gnome). Just as he he is almost ready to make the jump, the Nabassu finish their spells, and summon a total of eleven ghasts to join the fray! One appears right by Jovah, and swipes him with a claw, and the gnomish priest of luck fails to resist it and is frozen one step before leaping over the water!

Jovah failed his save, and then failed on his second attempt, which he gets courtesy of the Luck domain’s special ability!

Reana makes a desperate grab to keep the paralyzed Jovah from toppling over into the water, and pulls him back just in time. Brennen’s path to the cult leader is blocked by two Nabassu and three snarling ghasts, but he steps calmly into their midst and attacks the leader again! The creatures grin at their good fortune, and then snarl angrily as all of them find themselves unable to touch the Sword of Kelanen, as they are all summoned and he has protection from evil! Brennen snickers to himself, and keeps on swinging at the four armed sahuagin with the two tridents, and at the cultist leader.

Gavin has made it around to the left side of the platform only to find his way blocked by ghasts. He resists their paralyzing claws, and begins swinging back, but they are holding him off. He switches strategy, and sacrifices accuracy for power against the undead beasts, and the tactic starts paying dividends immediately, as he drops two ghasts with one swing each. He moves up and gets a swing in on Kentfield’s bodyguard, who then retreats past the Girallon.

With 8 points of power attack and a Bull's Strength, Gavin was doing a minimum of 20 points per swing! Factor in Cleave, and the ghasts (HP: 26) were not long for this world.

The sahuagin decide they’ve seen enough, and begin retreating. The four armed sahuagin stays and tries to cut down Brennen but doesn’t accomplish much even with his multiple attacks. The cultist leaders retreat away from Brennen, past the Girallon, and down the far passageway. The Girallon blocks the bridge; Brennen can’t be hit by it, but he can’t force his way past the eight foot tall, 800 pound four armed wall of muscle. The two Nabassu fly away form the raised platform and land by the cult leaders, but Brennen still has a ghast and a sahuagin warrior on his back, although only the one can actually harm him.

Brennen takes a deep breath, and steps towards the Girallon, and then jumps off the raised platform (which is five feet tall). He tucks his legs up underneath him, and clears the eight foot tall gorilla-thing in one standing broad jump! He lands just past the creature, and since he’s hasted, he takes his full complement of attacks on the one enemy available (that isn’t summoned), the bodyguard.

“Good god!” exclaims the bodyguard, as Brennen leaps the Girallon, and then wails into him, hard.

First Brennen jumps the gorilla, aided by the five foot platform, then he lands three shots on the bodyguard, including a critical!

The four armed sahuagin screams in anger at Brennen escaping his clutches, and drives his trident down into the sacrificee’s chest. He then curses again at Brennen, and rushes off to rejoin his felllows, who are retreating down the right-hand passageway.

Aris sees this, but can’t do anything since his path is blocked by the tiger, one remaining sahuagin, and a ghast. He takes a chance, and tries to tumble past all three! He leapfrogs the tiger, landing on the steps, and somersaults over the altar, coming to a stop just feet away from the sahuagin and the ghast. He lets them both have a burst of burning hands, taking them both down!

Aris has an ungodly Tumble score - +16, I believe – and rolled a 19. He’d have been toast if he hadn’t gotten at least a 25, since he would have taken three attacks of opportunity.

He checks the figure on the altar, a boy of no more than fifteen, and tries to stop the bleeding, but has little luck. Gavin cleaves his way through the last of the ghasts, but can’t help much either. Corwin has been taking down a few ghasts invisibly, as he has no spells of note left.

Brennen takes down the bodyguard, and begins advancing on the cultist leaders again.

“Quinn! Do something!” the leader says to his subordinate. The second man beings casting a spell, and moments later, the ground is filled with black tentacles, covering the whole area.

The two spellcasters pull back their remaining summoned creatures, and array them behind them as they retreat slowly up the passageway; the two Nabassu, Girallon, tiger, and one lonely ghast form a rear guard. If Brennen wants to get to the leaders, he will have to break his protection from evil spell against that one creature at least. The Sword of Kelanen mutters innumerable curses under his breath, but doesn’t follow them; the party is too wiped out of magic and strength to continue on, especially past the evard’s black tentacles.

Jalea and Reana begin sweeping up anything interesting from the fallen foes, and finally someone manages to stop the young sacrificee’s bleeding.

“What now?” Reana asks.

Just then comes a crumbling, cracking noise from the far passage, where the cultists retreated to. Aris looks around, and notices the water level beginning to rise, slowly but steadily.

“We’ve got to get out of here!” the bladesinger says, “and quickly!”

They gather up the would-be-sacrifice, the scavenged items from their fallen enemies, and the still stiff-as-a-board Jovah, and rush back down to the basement under the Gregarious Gargoyle, where the Ghour Demon is quickly decomposing into demonic goo. There, as they try to decide how to proceed, Aris checks the trapdoor to the bar, and hears voices. Jalea checks it out by sneaking up into the bar, and getting close enough to listen. He sneaks behind the bar, and peaks over the top

He tenses as he sees the the tentacled gold-eyed creature slowly rising above the level of the bar…

…and then relaxes as he sees it’s on the tip of a spear!

“Hey, lieutenant, what the hell is this?” the voice from the other room says.

“Hell if I know. Uh, put it in the evidence folder, I guess,” says another voice.

“It’s too big for the evidence folder, sir.”

“Well, then find a crate or something! I want to get this done fast…”

“Should we check that trapdoor, sir?”

“No, I don’t like the smell from that basement… maybe in the morning, when it’s light out.”

Jalea smiles to himself. The Ulfang constabulary is efficient, but not terribly brave. Quite likely bought and paid for, too, Jalea considers.

He returns to the basement, and informs the rest of the group of the constable’s presence. They decide to find a hiding place in the sewers, and then after they’ve healed up, they will decide on a further course of action…
 
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Gavin would normally only do 1d8+16 on a full power attack. 18 strength, Wpn Focus, Wpn Spec,and +9 base attack. This time he had a Bull's Strength on him so he had a 22 Str and he was using the longsword two-handed instead of using his shield. Big hittin, but a little more vulnerable than usual.

Gavin would only risk power attacking low AC creatures, because that -9 is going to guarantee a bad roll to hit. The best part is that you get to apply that bonus damage to all your attacks, and when you're a 9th level fighter and you have Cleave you can get 3 of 'em.

Smokin' ghasts and cultists is nice, but I think Brennen and Aris were the MVPs of this little scuffle. I kept waiting for someone to cast that mysterious Bullet-Time spell and have the White Zpmbie music kick in. Sigh. Gavin doesn't really do acrobatics. In this fight he was way to worried about falling in the water and dying a very stupid and unheroic death drowning under all that armor weight. I think he needs to get a shield that doubles as a life preserver.

Also, I really wish we had found a way for Gavin to get his horse in their. Now that would've been fun.
 

Gavin said:
Gavin would normally only do 1d8+16 on a full power attack. 18 strength, Wpn Focus, Wpn Spec,and +9 base attack.

That's +9 for each base attack you're not using, not sure if that was clear, I misread it the first time... and BTW, you don't add your focus into the damage so it would be +15 from what you have written above (boostable to +17 if you use the sword two handed for the 1.5 damage multiplier).

[edit] scratch that last bit, I wasn't including the sword, +16 would be right. Boostable to +18 two handed. Bleah. My brain isn't working very well today...
 
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Just for the record - in 2 games sessions that is 5 high-level assasins, Goldeneye, Ghour demon, 2 Nisbussus demons, Kentfield, several more high-level bodygaurds, Sahaguin, cultists and a bunch of Ghasts that Jovah could have turned easily..

Jovah took 2 points of damage total- then failed twice to make a DC 16 paralize save (with a +10 Will) then almost drownded.

ErgggHH!!
 

Jovah said:
Just for the record - in 2 games sessions that is 5 high-level assasins, Goldeneye, Ghour demon, 2 Nisbussus demons, Kentfield, several more high-level bodygaurds, Sahaguin, cultists and a bunch of Ghasts that Jovah could have turned easily..

The ghasts were the worst part. I knew they had practically no chance of being useful, since Jovah could turn them so easily, but I figured, hey, the Nabassu don't know that, so they summoned them anyway. The one that got Jovah ended up being displaced by the improved invisible Corwin, so he ended up right next to Jovah, who had just had his turn - making the run up to the following rounds subsequent jump. And then he blows the two will saves, needing only a 6 or better on both.

Not sure it would have mattered, though; the empty spot on the bridge he was jumping for got occupied by a ghast as well! If Jovah landed there, he'd have had to make a bullrush attack just to knock him off the bridge so he'd have someplace to land!
 

Kid Charlemagne said:
The creatures grin at their good fortune, and then snarl angrily as all of them find themselves unable to touch the Sword of Kelanen, as they are all summoned and he has protection from evil! Brennen snickers to himself, and keeps on swinging at the four armed sahuagin with the two tridents, and at the cultist leader.
Snickers? Sir Brennen would never snicker in combat.

Smirk, maybe. ;)

“Good god!” exclaims the bodyguard, as Brennen leaps the Girallon, and then wails into him, hard.
Hey, so I have a good Jump skill. What else is a fighter suppose to put his points into? :)

Actually, I have to give the Game Master credit with setting up an cool area for the fight to take place in. Interesting combat layouts/obstacles/architecture, etc. give players (and NPCs!) more opportunities to do creative stuff during a battle. Brennen wouldn't have even thought about trying to clear that 8-foot monstrous gorilla-thing if he wasn't on a platform five-feet higher than it to start with!
[Aris] takes a chance, and tries to tumble past [the tiger, one remaining sahuagin, and a ghast]! He leapfrogs the tiger, landing on the steps, and somersaults over the altar, coming to a stop just feet away from the sahuagin and the ghast.
Aris has an ungodly Tumble score - +16, I believe – and rolled a 19. He’d have been toast if he hadn’t gotten at least a 25, since he would have taken three attacks of opportunity.
+17, actually. Next level he'll have the points to boost it to +20! And even with the AoO, Aris has an AC in the upper twenties (thanks to a high dex and Mobility feat.) When Aris is out of spells, expect to see a lot more of that kinda stuff (Kid C, I think I just decided Aris' middle name is Shekule :D )
The two spellcasters pull back their remaining summoned creatures, and array them behind them as they retreat slowly up the passageway; the two Nabassu, Girallon, tiger, and one lonely ghast form a rear guard. If Brennen wants to get to the leaders, he will have to break his protection from evil spell against that one creature at least. The Sword of Kelanen mutters innumerable curses under his breath, but doesn’t follow them; the party is too wiped out of magic and strength to continue on, especially past the evard’s black tentacles.
Brennen hacked away one tentacle in frustration. The bad guys got away again! And even though the party put on an impressive show, we didn't take out anyone who seemed overly important. At least this time it wasn't *poof*, they're gone.
 

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