Like Father, Like Son: Kid Charlemagne's Story Hour , PT III

This was one of your best updates to date.

After some deliberation, they decide to jump into the courtyard of the building and enter the bar normally. Gavin preps for a fight, putting on the samurai-mask he received from the Emperor of Ralt Gaither, and tying a headband with continual flame cast on it around his forehead.

Dang! I always wanted to try that, though I was thinking some kind of collar. That way the flames would completely obscure my features. Kind of a Dread Dormammu thing versus Gavin's Firelord thing.

How's that for geeky references? :D

The archer at the corner table draws his bow back and unleashes two shots into Gavin, who is reacting slowly today. The two arrows bite deep into his flesh, dealing out massive wounds

The archer had +5d6 sneak attack, and the arrows were frost arrows. Gavin took 48 points from 2 shots.

OK, OUCH! That must have given some players pause, to see that kind of damage dealt in two arrows!

Now things are much different, and the golden-eyed man starts taking some serious hits, including a critical hit from Brennen. Gavin decides not to deal with Tuck, and turns to the bard still strumming on his lute. He raises his sword and swings down hard on his head, drawing much blood. The bard slips under the table, and changes tunes. A mist springs up around the tavern, obscuring almost everyone’s vision. Tuck slips out of the bar in the confusion. Gavin brings his sword down on the bard again, and the music stops.

The golden-eyed man tries to use this opportunity to make his getaway but Brennen criticals him again, and he drops into the mist. Reana is taking no chances, and drops the female bodyguard. The foppish bodyguard cries out, and moves to grab her and escape, but both Brennen and Reana block his path.

Oooooo, Brennan must have had a hot hand. This must be where that 50+ damage round popped out. I can't believe the guy survived two criticals!

As they do this, the silence is disturbed by the sounds of Gavin smashing the bard’s lute into little pieces against a stone pillar. He stops when he sees the party staring at him.

“Uh, sorry,” he says sheepishly, holding the mangled neck of the instrument.

Once again, no one ends an installment better than you do!
 

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Our next session is this Sunday, so I'll try and get a update up as soon as possible. Things will be starting off with a bang, I suspect...
 



Just got back from running the game, and I had to give a REAL brief plug for the upcoming installments:

  • Jalea triggers the Rube Goldberg Demon Trap.
  • Jovah finds ways to not do anything much at all.
  • Brennen and Aris argue over which one will be played by Keanu Reeves in The Matrix: Swords and Spells.
  • Gavin finds ways to do more damage with normal blows than Brennen does with critical hits.
  • Corwin gets Mazed.

It was a non-stop action-filled battlefest. No pesky role-playing this session; just wall-to-wall fighting. And I'm becoming more and more amazed at the ability of the party to take situations that I think are desperate, and turn them into, if not actual clear wins, at least strategic victories.
 

joinin up

I've always heard good things about the KC story hours but never read one...but now I see the truth everyone speaks. Great writing and I love the lute bashing :) Gotta love the M section of that book right KC and lazybones? :D keep it up and I look forward to the next update
 

Ulfang, Midnight, June 3rd, AE 420

Jovah dispenses some healing magic, and the party heads down the ladder that they find once they open the trapdoor in the room behind the bar. They climb down in to a large basement, forty-five feet wide, and longer than they can see with the light provided by Aris’ flameblade and Gavin’s flaming bandana.

Jovah pulls out one of his rocks with continual flame cast on it and tosses it the length of the room. It bounces several times, illuminating the rest of the room, and coming to rest against a normal sized oaken door, painted a brilliant turquoise color. The basement appears to have been used for storage, there are various crates and boxes scattered throughout the room. As they approach the turquoise door, they notice two other doors leading off to the left and right. Each is unpainted, but otherwise similar to the first door.

“There’s somthing magical beyond that door,” Jovah says. “I can’t tell what kind of magic, but it’s pretty strong.”

Jalea checks the door for traps and finds none. He unlocks the door, and then opens it slowly, just a few inches.

He feels a little abnormal resistance, which goes away after a moment. He hears two sounds on the other side of the door; a low, deep, grumbling, snorting sound, and a sound like a thin thread running through a metal eyelet.

He holds the door slightly ajar for a few more moments, grimacing at each succeeding noise. Right after the sound of the thread running through the eyelet comes a loud clang from something metal bashing into something else metal.

Corwin winces.

Then there is a sound like a chair falling over followed by another metal clang and a sound like dozens of marbles rolling over a stone floor. Then the low grumbling turns into a quiet, deep chuckle.

“Open the door all the way, Jalea,” Corwin says. “I’m fireballing whatever’s in there!”

Jalea throws the door open, and Corwin begins casting his fireball. Unfortunately, his armor gets in his way, and the spell fizzles out. He can see clearly into the room now, and his expression is not a happy one.

The room is octagonal, with a lowered area in the center surrounded by six pillars. The floor is covered in marbles rolling all over the floor, including down into the lowered area, where a fifteen foot diameter pentagram is inscribed.

Inside the pentagram is a two-story tall minotaur-like creature. It leans over and picks up one of the marbles that has crossed the pentagrams edge, and smiles wickedly at Corwin.

And then it charges at the door.

It’s a huge creature, and it seesm unlikely that it can fit through the door. There is a ten foot hall on the other side of the door leading into the summoning room, further isolating the creature from the party.

Gavin and Reana run to the right hand door, and throw it open, hoping that there might be some way around the creature’s chamber. They find only that the hallway beyond leads to the sewers.

Jalea fires off two arrows that hit the thing dead on, and bounce off it’s skin. He steps to the side of the door, but the thing’s arms are long, and it is able to reach the elf even down the ten foot hall. Aris steps into view, and fires off a lightning bolt, but the magic breaks on the creature’s hide like water, to no avail. Corwin manages to let fly a lightning bolt of his own, and this one pierces it’s defenses and hurts the thing.

Aris then tumbles down the hall, and to the creature’s side. Jalea tries to match his fellow elf’s moves, but takes another swipe from the minotaur-thing. However, he’s now in position to do a sneak attack, and his shortsword of quickness bites deep into its hide. Brennen takes the opening made by the thing attacking Jalea and rushes in to engage, and gets in a blow as well.

The thing steps back, and makes a few arcane gestures. Brennen, Jalea, Aris, and Jovah are all overwhelmed with a sense of fear and doom, and flee the area, leaving Corwin alone, with only the ten foot hall seperating him from the thing.

Then, the creature teleports into the room with Corwin, and suddenly the wizard is face to face with the eighteen foot tall Minotaur-demon!

“Uh guys?” the frightened wizard yells, “I could use a little help here!” He draws his seldom used bastard sword, and prepares to get his hands dirty for the first time in ages.

The creature begins another incantation, and Corwin swings his blade, to little effect.

Gavin and Reana rush back to the room, as Jalea rushes past them and takes refuge in the sewers. They arrive just in time to see the creature point at Corwin, and to see Corwin vanish from the room!

Corwin finds himself in a stone passage, with twisting corridors leading in all directions.

“This is a maze spell,” he thinks to himself. “Just remember, the important thing is to try to escape; that way the spell will end sooner…”

Gavin looks around, and sees Jovah huddled in a corner, frightened out of his wits, and sees that Brennen and Aris have taken refuge upstairs. The demon (for that’s what it must be, he thinks) is terribly injured, but seeming more angry than anything. He moves into position to charge, and Reana fires off a couple of magical arrows that stick in the creature’s hide, and they prepare to bear the brunt of its attack.

Reana draws both her shortswords and goes in swinging. Gavin reconsiders his charge, as he is badly injured himself, and advances carefully. The minotaur-demon unleashes his full arsenal of attacks, swinging claws and horns with equal power, drawing blood from both combatants. Reana lands several deep cuts on the thing, and then Gavin lands two, with the second biting particularly deep.

Finally, the thing drops. Moments later, Corwin pops back into the room, right where he left it.

“Where were you?” Reana asks incredulously.

“You know those noble outdoors parties where they have those gardens with the hedge mazes?” Corwin asks. “I’m never going to one of those again.”
 

Sounds cool Kid C :)
What was that minotaur demon thing, btw?
I vaguely remember something like it in Planescape but do not remember what it was out of hand.
 

MAN was Jovah useless for this game session.

In this scene- screaming like a little girl. Wait... first he dropped his newly aquired magic Mace and then he ran away screaming.

But at least screaming is doing something.

In the next scene.... Doh !




PS: You would think that Endurance would be a good thing- but the "extra" 18 hit points hung over Gavin for this whole session. They are NOT temp hit points that go away first...eep
 

Kid Charlemagne said:

Gavin looks around, and sees Jovah huddled in a corner, frightened out of his wits, and sees that Brennen and Aris have taken refuge upstairs.
Nothing like having both the PCs you play run from the battle in shrieking terror. :(

But Brennen and Aris get there fair share of action in the next installment. Actually, I think they get Jovah's share, too. :D
 

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