Like Father, Like Son: Kid Charlemagne's Story Hour , PT III

Hey, you guys are dropping near the bottom of the page... (bump)

Great post! Now that they have scrying and folding, looks like few places will be beyond the reach of the party. Like the new twist with the villain (going to have to go home and re-read my "M" section in MoF after work).

LB
 

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Neat

Heya,
Real interesting developments, and, it seems, a pretty intense bit of combat there.

I'm curious about something: how do you set up an adventure? Do you use a lengthy, general timeline, deciding what villains will come up or is this campaign more deus ex machina than you let on? Or is it something entirely different?

Keep the story hour moving!
 

Lazybones said:
Now that they have scrying and folding, looks like few places will be beyond the reach of the party.

Is that good or bad for us?

Right now we are running to interrupt a Demonic Cult meeting of unknown size and unknown agenda.

MMM shiny ring
 

Re: Neat

Grifter86 said:
Heya,
Real interesting developments, and, it seems, a pretty intense bit of combat there.

I'm curious about something: how do you set up an adventure? Do you use a lengthy, general timeline, deciding what villains will come up or is this campaign more deus ex machina than you let on? Or is it something entirely different?

It depends on the adventure, but I do try to keep the deus ex machina element out of it as much as possible... For example, I have a calendar, which includes moon phases already designated. I decided that this adventure was beginning around the time of a full moon (and therefore close to a ceremony) but I would have been happy to let the PC's putz around and miss the action.

If they miss some thing, that just means I have a plot thread that I can tie into things later on. Since this is a long term game, I can always come back to those things, and coming back to them adds to the sense of the world being alive and having an existance outside the party's actions.

At this point in this campaign, the PC's have great leeway to decide what they want to do, and be active participants rather than merely reactive participants in the world. Jovah in particular is making himself ever more important in the political life of his home town, Fencig, to the point of trying to figure out who he needs to get on his side in order to get gnomes the vote!
 

Oh the plans we made... We were going to fold in like an assault team. Gavin was even going to ride his plate mail barded horse in like a tank. Actually that would have been a bad idea since the bar was in a basement and those steps were a little narrow...

Gavin thought the Samurai helmet with the flaming headband would be a nice shock tactic. It didn't work exactly as planned. It ruined the ambush but didn't stop that stupid archer from blasting him. Ooh, the sneaky git got away, too.

Kid C didn't mention that Gavin left off Tuck when he realized he was ensorcelled, then went up to the bard. "Stop playing that idiotic tune," Gavin said. The bard gave Gavin a rather rude hand gesture. Now Lord Gavin won't accept that kind of disrespect, and he was still in pain from those horrible arrows, so he vented on the bard. When he was put down, Gavin smashed the instrument out of pure spite muttering something like "inspire that, bardy!". It was only later that he realized that A. that lute was probably magical and probably worth a lot of money, and B. the bard was probably under Jovah's influence, but because of the way Jovah stated his command, the bard wouldn't listen to any of the other party members. Oops.
 
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Re: Re: Neat

Kid Charlemagne said:
Jovah in particular is making himself ever more important in the political life of his home town, Fencig, to the point of trying to figure out who he needs to get on his side in order to get gnomes the vote!

I was goin got make some comment about The Ring being my running mate for city council ...but thought I better stop that whole line of joking before I give Kid C any ideas.

The gnomish community is not large in the Fencig area, but we could use a little representation. Mainly I want to take the Reksus political machine down a few pegs.

Although "King Jovah" does roll off the tongue. :D
 

Lazybones said:
Now that they have scrying and folding, looks like few places will be beyond the reach of the party.
But since Jovah only has one Fold a day, one of these little jaunts of ours is going to turn into kind of an arcane Roach Motel...

"Heroes go in, but they don't come out..."
:eek:
 

Re: Re: Re: Neat

Jovah said:
The gnomish community is not large in the Fencig area, but we could use a little representation.

Fencig is ruled by a Marquis, with an advisory council of "wardens." There are 32 Wardens, 2 elected in each of 16 Wards. Human and dwarven citizens of Fencig who own property are eligible to vote. Not actually racism per se; it's just that those are 99% of the population. Gnomes just weren't considered when the laws were drawn up.

Jovah's looking to change that, or at least get a Warden or two in his pocket - especially since he's sure that Reksus probably has a half-dozen at least.
 

By the way, I just have to say this: The absolute funniest thing about the Ring of Human Influence getting misidentified by Aris is that it happened the very first time that Aris cast identify after having been trying to learn the spell for something like 4 levels (back in the 2e days). Just one more thing in a really long streak of bad things happening to Aris.

The Ring was the key element to the disappearing Rangers. Bronec (the guy they got the Ring from) would charm the Rangers, and then either capture or kill them.

It also gives Jovah a +4 to his charisma. Jovah really likes the Ring.
 

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