For me, Grimlocks have always sort of stood in for Morlocks, but I'll admit that I'm most familiar with The Time Machine from the 60's movie. I caught it in a block with The Mysterious Island and Jack the Giant Killer. TNT used to show movies like these on MonsterVision nights. Good times.
To that end, Morlocks reminded me as much of the guy's ancestors in Rats in the Walls (since we're talking Lovecraft) as the monsters of Pickman's model. Perhaps during the bad times some of the humans retreated deep underground, became even more inbred, degenerate, and cannabilistic, and all thats left are these bat-blind neanderthals.
The Yuan-ti connection reminds me a little of Conan. But if you take low fantasy with Lovecraft influences for secret cults and include some evil snakemen, that's prime Savage Sword of Conan right there. Good times there too.
I do like the Anything-Goes nature of D&D for some games, but I think the limited resource approach has some real merit. I think it adds more consistency to the game worlds, and it has the benefit of making the weird things seem weirder. While I agree that in D&D we are limited only by our imaginations (and that this is more of a limitation on some days than others), when you restrict yourself to a limited amount of material, you end up forcing yourself to be even more creative.
To that end, Morlocks reminded me as much of the guy's ancestors in Rats in the Walls (since we're talking Lovecraft) as the monsters of Pickman's model. Perhaps during the bad times some of the humans retreated deep underground, became even more inbred, degenerate, and cannabilistic, and all thats left are these bat-blind neanderthals.
The Yuan-ti connection reminds me a little of Conan. But if you take low fantasy with Lovecraft influences for secret cults and include some evil snakemen, that's prime Savage Sword of Conan right there. Good times there too.
I do like the Anything-Goes nature of D&D for some games, but I think the limited resource approach has some real merit. I think it adds more consistency to the game worlds, and it has the benefit of making the weird things seem weirder. While I agree that in D&D we are limited only by our imaginations (and that this is more of a limitation on some days than others), when you restrict yourself to a limited amount of material, you end up forcing yourself to be even more creative.