Limiting magic item use per day and "Milestones" = very bad


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It's cool - I want to see epic parties carting around 30 dwarven armors in a portable hole for the extra healing surges.

They wanted to give people more reason not to be able to alpha strike - if you don't like giving more uses at milestones, don't - just keep the normal 1/2/3 limits (or maybe make them 2/3/4)

At a minimum, make using a daily in a slot make it so you can't use any other powers in that slot. You'd still have some people who might occasionally swap armor to get the extra surge once, but at least it'd only be once.
 

Oh look, this is the *even numbered* encounter of the day, we get our powers back after this. Time to nova!

Oh no, this is an *odd numbered* encounter for the day, lets play it safe and find a wandering monster, or go back out into the woods and kill a chipmunk.

*shudder*
 

You need an in-character explanation?

Hmm. Here's one I just made up off the top of my head - you could probably do better if you took time to think it out.=

It's a recharge time which is longer than the time between the last encounter and this one.

No - it's not a constant number of minutes - it's to do with stars and leylines and buttered toast, or something. (I.e. Someone once tried to explain it to your character, and your eyes glazed over twenty seconds in )
 

Regicide said:
Oh look, this is the *even numbered* encounter of the day, we get our powers back after this. Time to nova!

Oh no, this is an *odd numbered* encounter for the day, lets play it safe and find a wandering monster, or go back out into the woods and kill a chipmunk.
*

Are you thinking of action points rather than powers?
 

an aside

keterys said:
It's cool - I want to see epic parties carting around 30 dwarven armors in a portable hole for the extra healing surges.

You can't store anything in a 4e Portable Hole.
 

I'm of mixed mind about it. I agree that it's awfully gamist, but I prefer that to having lots and lots of daily powers firing off in one encounter.
 

It's a gamist solution to the problem. 4e _is_ gamist. When simulation hits gameplay, simulation gets splattered. That said, it's one of the worst violators of a reasonable "in game" world view. Daily/encounter martial powers are also on that list for me.

I'm planning on staying with RAW for now. But I'm thinking of moving to a more simulationist model: Item's that have daily powers require that you "bond" to them. It's a ritual that others can perform for you and costs 5% of the cost of the item. At heroic levels you can bond to 2 items without penalty. Any additional items provide some kind of disadvantage (lose a daily or -1 defense vs magical attacks or something.)

Not much better, but it would work.
 

Regicide said:
Oh look, this is the *even numbered* encounter of the day, we get our powers back after this. Time to nova!

Oh no, this is an *odd numbered* encounter for the day, lets play it safe and find a wandering monster, or go back out into the woods and kill a chipmunk.

*shudder*

This type of thing happens whenever any type of "cooldown" recharges due to semi-controllable event such as an encounter. Chipmunks might not count though :) I can see a party fighting off a nasty forest ambush, using most of thier resources, and then suddenly deciding that they need to resupply and pick a fight with a bear thus triggering an encounter and (wonder of wonders) a milestone.
 

If the players try to find trivial encounters to rort the system, simply have them not count. Why? See my last post.

Next explanation - it's a karmic thing - you need to build up karma (better suited for divine items perhaps)
 

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