hong said:What's the maximum enchantment you can put on magic armour? IIRC general items are limited to 200,000 gp and weapons are limited to +10 (coincidentally also 200,000 gp). Is armour limited to +10 (which would be 100,000 gp) or 200,000 gp?
*nods* 'course, there are also armor enchantments that add a flat gp cost to the item. I suppose you can stack these on top of the bonus equivalent thingies even if it's already +10.Hypersmurf said:A suit of armor cannot have an effective bonus (enhancement plus special ability bonus equivalents) higher than +10.
Those are the tricky bits. Does this mean I can have, for instance, +5 heavy fortification armour (+10 total) with improved acid and improved fire resistance thrown in (+84,000 gp)?Darkness said:*nods* 'course, there are also armor enchantments that add a flat gp cost to the item. I suppose you can stack these on top of the bonus equivalent thingies even if it's already +10.
hong said:Those are the tricky bits. Does this mean I can have, for instance, +5 heavy fortification armour (+10 total) with improved acid and improved fire resistance thrown in (+84,000 gp)?
Thanee said:Yes, technically you could spend the whole wealth of a 20th level character on a single item.