And so I quit that game, and that was that. I don't think any more sessions of it were run, and that sandbox's world was abandoned.
Sounds more like a railroad than a sandbox, though?
And so I quit that game, and that was that. I don't think any more sessions of it were run, and that sandbox's world was abandoned.
Sounds more like a railroad than a sandbox, though?
I dunno. I think this one's at least partially on you. Sounds like serious miscommunication to me. Now, it could just be that they were dim, but not telling them what's in their backpacks unless they specifically ask doesn't scream "good GMing" to me.
This led our party of 1st and 2nd level characters into the dungeon below the castle where we found a "lich" rise out of a vat of slime, lob a 10d6 lightning bolt at us, and promptly lots of running and WTF?! comments became apropos.
I agree, but the GM still called it a sandbox all the way through.
They had started the entire campaign with nothing but scraps of cloth for clothes, and then in one fell swoop had been freed from their prison, handed a bag each and told "this is everything you'll need to survive. Head east until you meet up with the caravan." At this point, I'm not going to give them a detailed list of everything they have. After all, if someone hands me a bag the first thing I'm going to do once I'm not fearing for my life is check what supplies I've been given and see what I need to ration. Next, after being told to go east, I'm going to find out which direction is east.
Maybe I was just going on what I would have done as a player, though.
Again, sounds more like a railroad than a sandbox. I suspect the players lapsed into passive railroadee mentality and assumed the DM was taking care of all the details, like what was in the bag and which way was east. So there was a big miscommunication problem.
I don't really see it as a railroad, but I honestly don't see the point of not telling the players what's in their inventory unless they specifically ask. Going through the contents of the bag is one of those things like cleaning your weapons or making sure your shoes are tied that are glossed over since, while its impact on verisimilitude is nice the first time it happens in a book or movie or a game, after that it becomes tedious. Again, put it down to miscommunication.
I agree that is was a piece of minutia that I could have simply glossed over and said "OK, sit you sit down and this is what is in your bags" but I was hoping that they would take the initiative on this one. And in terms of them heading the correct direction - They purposefully headed south instead of east for some reason. Even when I asked "are you sure you want to head that way?" the 'leader' of the party said that he did in fact want to head towards the gnoll populated grasslands. At that point the adventure was botched and it was worth just hitting the restart button.