<little question about> Psychic Characters

How often do you have psychic/psionic characters in your campaigns?



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Probably one-half to two-thirds of the parties in my campaign include at least one PC with some psionic ability, but rarely does more than one group member dispay psychic ability of any kind.
 

I played a psychic character once, but that campaign ended early.

Sadly, except for myself none of the "DM" people in my groups likes psionics, and when I DM, no one wants to play a psionic character. Sigh...
 

Psionics exit in my games (3.5 XPH plus Hyperconciousness) but they are few compared to magic. Last campaign one player had an Elven Psion (multiclassed with Ranger/Dragonslayer) and already another guy has expressed an interest in a Half Giant Psychic Warrior in my next one.

Sometimes it is tough to keep it all together with the rules being a little different than the magic system, but you won't get a grasp on that if you don't try.
 

We've always psionics in our campaigns, usually at least one character sometimes more. I've always liked them, except for the old psionic combat system. I'm glad they finally dropped that in 3.5.
 

I don't allow/run psionics for the following reasons:

1) They're pretty pointless in 3.0e unless you make psionics a part of the campaign. So many powers either attack or defend against other psionics that I feel I have to throw in psionics more often than I would want. While this is true to a lesser degree with Rangers (if you never throw in their favored enemy they're eventually going to feel cheated), with Psionics 3.0 you have to bring in a whole new set of rules just for one or two PCs.

2) While I've heard that 3.5e fixed a great deal of problems with psionics, it still means I have to buy another fairly expensive book just on the off chance someone wants to play a psionic. I decided to spend my money elsewhere. Maybe if they seemlessly incorporate it into the next edition I might give it a spin, but for now it's an option I can (and prefer to) live without.

3) Most importantly, I rarely have players interested in playing psionic PCs. In fact, the only person I knew who wanted to play a Psionic character was the sort that liked to take the most bizarre character builds imaginable just for the sake of doing so. I'm just not that interested in incorporating gnome-slaying, psionic kobold assassins into my fairly straightforward campaign.
 


The last few D&D campaigns I have run featured psionics in one form or the other and as such have had psionic NPCs and the occasional psionic PC.

Where I to run a different campaign, whether or not I would allow psionics would depend entirely on the game. But they are a staple in my classic homebrew, my planar game is just the planes of my homebrew, so that's only natural. And Second World features psionics.
 


In my last campaign, there was a time when we were running at 60%...now we are down to 20%. Two of the five players prefer them to standard spellcasters, so they are used quite a bit.
 

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