Live Blog from D&D Experience

Compared to some stuff I've seen on a Magic rumor mill, the pictures are brilliant!

Seriously, the text is (mostly) readable and clear. The problem isn't the blurriness, but the size and in some cases the text being cut off of or text on the back of the sheets shining through. Keep up the good work!
 

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Snapdragyn said:
Mage Hand can be sustained indefinitely - so every wizard who selects that cantrip has an always-on minor telekinetic effect.

Hrm. That's pretty neat.

This is something about 4e that I already like a lot. Ever since the Warlock came out it would stomp any Sorcerer any Wizard of the same level, IMO. The Sorcerer and Wizard always had to cast Arcane spells from a bank - where as the Warlock had an idefinite number of Edlritch Blasts.

Thankfully some power is being restored to the Wizard.
 

Nymrohd said:
I for one think that considering how ridiculous the speed players and monsters could move at in 3e was, +2 squares for running is a good change.

Is it really that big a change? Assume a 30' move rate. In one turn, you can: run 40' as a move action, 40' as another move action, and 40' as a third move action using an action point. 120' in one round is...what a running character could move in 3.5, isn't it?
 

Kahoots said:
5 minutes/6 hours... should be easy enough to track.

welcome to the 7 hour adventuring day.
burn through all abilities, in (30 min)
rest 6 hours
burn through all abilities again (30 min)
go home.

DDI has just put itself out of my price tolerance. On top of the 100$ i will be dropping on books? Nope im sticking with Enworld for my online gaming needs.

Anyone else feel like a rabid Fanboy reading this thread?

but who cares? this thread rocks.
 

Mistwell said:
Is it really that big a change? Assume a 30' move rate. In one turn, you can: run 40' as a move action, 40' as another move action, and 40' as a third move action using an action point. 120' in one round is...what a running character could move in 3.5, isn't it?
However, it looks like you no longer have to run in a straight line. I mean, how often did a dungeon have 120' in a straight line available?
 

Evilhalfling said:
welcome to the 7 hour adventuring day.
burn through all abilities, in (30 min)
rest 6 hours
burn through all abilities again (30 min)
go home.

I'd remind you that 3E had rules preventing you from regaining spells more than once in a 24-hour period, no matter how much you rested.

Not saying anything about 4E specifically. Just saying you might consider that prior solutions to similar problems did, in fact, exist. :cool:
 


Evilhalfling said:
welcome to the 7 hour adventuring day.
burn through all abilities, in (30 min)
rest 6 hours
burn through all abilities again (30 min)
go home.
Well, as I'm primarily DM, the big win is: Sure, *they* may want to do that! But I don't let them. Now I can hammer on a lot longer, as they have their shiny at-will abilities, without risking a TPK! I like that! Under the 3e model, you risked a TPK, after they overextended.

And I don't like dead characters. I want them alive to suffer.
Evilhalfling said:
DDI has just put itself out of my price tolerance. On top of the 100$ i will be dropping on books? Nope im sticking with Enworld for my online gaming needs.
Well, *I* could afford it, but without more people in my group... who actually want to do that... well, for them, it's easier to stick to a free application, as they're more casual than me.

But the Dragon (and hopefully) Dungeon Magazines for about 6$ per pop? That's about £3, a bit more than a sandwich! And no expensive shipping to UK! Definitively yes!

Cheers, LT.
 

ainatan said:
I think it's clear that DAILY powers can only be used once per DAY which means they can only be recharged once per day. I hope.

Per Day is a bit of a misnomer. The Primer states clearly that "Per Day" powers refresh if you take an Extended Rest which is equal to 6 hours. Per Encounter powers require a 5 minute Short Rest. So essentially as long as you did nothing for 6 hours every time you used a Daily power, you could use it multiple times in a 24 hour day. Up to 4.

And can WotC or someone please post PDFs of those character sheets, or at least crystal clear scans of them? Please!!!
 

Evilhalfling said:
welcome to the 7 hour adventuring day.
burn through all abilities, in (30 min)
rest 6 hours
burn through all abilities again (30 min)
go home.

I don't think it was ever a goal that you'd be able to adventure full-throttle indefinitely without resting.

The "15-minute adventuring day" thing was annoying because SOME classes (clerics, wizards) could blow all their abilities in 15 minutes, while others had unlimited resources.

In 4e, you seem to have few (but powerful!) daily abilities for ALL classes, and the other major "daily" resource (that we know about) is a limit on how much you get healed, which isn't the kind of thing you could "blow" in one big encounter like you could powerful attack spells in 3e (especially since Second Wind is once per encounter).
 

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