Live Blog from D&D Experience

Evilhalfling said:
welcome to the 7 hour adventuring day.
burn through all abilities, in (30 min)
rest 6 hours
burn through all abilities again (30 min)
go home.

You can't really burn through all abilities in 30 mins, because healing is one of the per-day things. The only way to burn through that is if you're taking enough of a pounding to need it; by itself, it won't help you kill monsters faster.

And if you're taking enough of a pounding to need it, then it sure sounds like you're having fun!
 

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Dragonblade said:
Per Day is a bit of a misnomer. The Primer states clearly that "Per Day" powers refresh if you take an Extended Rest which is equal to 6 hours. Per Encounter powers require a 5 minute Short Rest. So essentially as long as you did nothing for 6 hours every time you used a Daily power, you could use it multiple times in a 24 hour day. Up to 4.
You couldn't do that in 3E. No reason to think you can in 4E. It's misnomer as much as 3e rules i think.
And can WotC or someone please post PDFs of those character sheets, or at least crystal clear scans of them? Please!!!
I second that again.
 

I'm not one for gaming conventions but I just want to say it's incredibly cool rousetastic, fun and exciting to be seeing all the new 4e material from D&D Experience and feeling like part of the event. It must be ten times more exciting to be there.

Thanks to everyone for posting all the 4e info and please kill an orc for me. Actually, just make it a goblin. I'm not greedy.
 


You know, I'm very excited about a lot of these changes. One thing I've noticed, after a bit of thought, is that I like a lot of them better for their synergy and probably wouldn't have liked them nearly so well if taken one at a time out of context.

One thing I might try as a house rule (after playing RAW for a while, of course) is to make a 6 hour rest heal you from your next day's total of surges instead of just to full for free. >.< At least, maybe, if they were on death's door. Probably not necessary, but I'll try it one day, I'm sure.
 


Mike posted his summary of the day.

D&D Experience Day 1 Summary

After a cold ride on the Metro, a cold walk back home, and a warm Korean dinner in my belly, I am finally home.

How do I feel about D&D Experience? I feel like my head is going to explode. For months we’ve been reverse engineering 4e from every little scrap of paper a Wizards employee may have dropped on the ground with two digits on it. For months we’ve been building a compendium of house rules in the hopes of building something 4e like.

Now we’ve actually tried it. We know what healing surges do, we know how action points work, we know what they mean when they say the sweet spot for a D&D character starts at level 1. It is so much data, so much to process, that its hard to know where to begin.

I suppose I’ll start with what I liked best: Powers.

One of the things I loved about 3rd edition after playing second for so many years were feats. These were the skills I always wanted to see. These were ways to really make a character come alive.

Powers are the next evolution in feats. All of us who loved maneuvers in the Book of Nine Swords know how these work and will be happy to see them in action. All classes now play like the three BoNS classes did. Even the cleric is interesting.

Every one of the classes looked like they were fun to play. My dwarven fighter was shield-bashing kobolds through doors and zipping around doing a per-encounter cleave-style attack.

My wife’s halfling paladin avoided a critical hit by forcing the DM to reroll - how great it is from a story perspective to watch a halfling thwart the gods by forcing the gods to reroll a critical hit. That’s a great way to encapsulate the halfling’s luck.

Wizards run the same way. Our wizard player was on the other side of the table and I was paying too much attention to myself to really see all he could do. At level 1, however, he was tossing magic missiles (which now require an attack roll) and dropping sonic orbs that can hit one square out in a splash attack.

Our ranger used her per-day ability to kill two kobolds with two shots in one action for a total of 44 points of damage - at level one, mind you.

I never had a chance to use it, but my fighter’s daily ability could do up to 3d8+5 damage - at level one!

It was clear that even at level 1 the game is very fun. I have no idea how it plays at level 5 or 10 or 20 or 30, but it’s a blast at level 1.

I have two big problems with what I saw today, however:

First, the game doesn’t really go that much faster. I’m sure it will later on in the epic and paragon tiers, but at level 1 there’s a lot to do and a lot to learn. Figuring out which one of your abilities to use can take some time. I know how tactical my players can get and I’m dreading them arguing about the single move of a single character, weighing all the math and all the probability in. We’ll have to institute a “just get on with it” house rule to force people to decide what to do.

Adding to that problem, the die rolls are fewer but not that much fewer. Area spells still require rolling lots of dice, but instead of 10d6 and twelve saving throws its whatever D whatever and twelve attack rolls. That’s still a lot of dice for a player to roll. I understand that a single attack roll for hitting a variety of beasts could swing too far one way or the other, but I can see a fireball taking a lot of time.

My second big problem is sort of a fanboi problem. I don’t know what to do with myself until June. I have two ongoing campaigns, one in Ravenloft and one in Eberron. I’ve house-ruled both of these campaigns almost to the point that no one has any idea how to really play. The modules I run don’t work because my 4e style house rules have radically altered the power levels of the characters. So now I have to customize them as well. It’s like writing 4e myself at this point. June can’t get here fast enough, that’s all I can say.

Tomorrow I’ll be playing in the Dungeons of Dread event and will hopefully have more to say about minis than I did today including better pictures.
Thanks to the very kind words on the Enworld thread. I was amazed to come home and find over 200 posts. I know a lot of my pictures were blurry. The iPhone is a terrible camera for up-close pictures. I hope it was at least a little fun piecing together little bits of information that your field informant dug up. I promise to have more, although probably not as much breaking news as I had today. I do, however, plan on ambushing more of the Wizards folks tomorrow than I was able to today. Today I couldn’t even work up a single question given the firehose of new stuff we received.

More tomorrow!

Mike
 

Thanks, Mike, for doing such a great job of posting details for us and keeping us informed. If you make it to Gen Con, look me up and I'll buy you a beer (or if beer isn't your thing, how about a coke or something?) This has been fantastic.

Looking Forward To Tomorrow,
Flynn
 

Yeah Mike, I pretty much wore out my F5 button at work today. The delve sounded pretty tough based on some comments by James Wyatt that I found on his blog:

James Wyatt said:
So today, I got my revenge, sort of. No, I didn't kill a black dragon. Instead, I killed three other PCs, with a black dragon.

So here I am at D&D Experience. This morning was the big seminar, at which didn't really have to do anything. Then a quick lunch, then I ran one of the Living Forgotten Realms preview adventures, one of the 4e preview games we're showing off at this show. It's a pretty straightforward slog through a kobold lair, with encounters that increase in difficulty and complexity until you get to the boss at the end.

Six 1st-level characters ought to face an encounter worth 600 XP. The 4th-level solo black dragon was worth 875 XP. Getting every character (and I mean *hitting* every character) with its breath weapon during the surprise round certainly got the characters off on the wrong foot. But they didn't even bloody the thing before finally fleeing, leaving three bodies behind.
 

Black Dragon

Yeah, I didn't play the delve but we had to fight a black dragon at the sixth hour of our adventure and it was a disaster. I want to ask Mike Mearls about this tomorrow if I get a chance. I thought the whole intent of the epic-level beasts was to avoid having encounters where the beasts are three levels higher than the PCs. A 4th level dragon SHOULD kill a party of level 1s but if an encounter is well designed, should they ever face one to begin with? I felt really powerful at level 1 but a dragon? Come on. I keep thinking there was some parlay we could have done instead of trying to fight it head on.

As for per-day abilities, it isn't always just one. I think my wife's Paladin had multiple lay-on-hands abilities per day.

BTW, I didn't get to talk much about cleric healing but it works really well. The cleric has an ability as a swift action to heal 1d8 + some bonus + the target's Healing Surge. This lets a cleric heal someone pretty substantially (over 1/2 the fighter's hitpoints at one point) as a swift action and still do some other major thing.

Also, the addition of "action points" as a new attack action usable once per every two combats or so, is pretty amazing. I didn't really get much of a chance to use mine, however.

After a few hours to digest, I can't wait to head back in!
 

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