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Sitara said:
It can be done 1/encounter AND other classes (clerc/pally/warlordy) can also trigger them which goes ebyond the 1/encounter limit. Dang. And when you rest for SIX hours only you get back ALL hitpoints AND ALL surges!

Thats without using any healing potions. And thats at 1st level heroic tier.

So I guess getting stabbed all over with blood pouring out of every orifice will be taken care of with a 6 hour rest.
That was my initial reaction as well. But, if you think about it, how often do you start the day not at full hit points? I mean normally you use as much magic as possible the night before followed by resting, then use wands/potions to top off the rest as needed. I almost never start a new day down by more than a point or two and even that it very rare.

So, in 4e there are less potions/wands of healing it happens 'naturally'. Yes, it stinks of cheese, but it's really only a flavor change.
 

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Flynn said:
A character sheet has been posted. It appears that HP healed per surge is half the bloodied result (or a quarter of the total HP of the character), as it is different from the Healing Surges Per Day number.

Hope This Helps,
Flynn
Same as SWSE then.
 

Nightchilde-2 said:
Well, there goes the theory that ability scores will give only positive modifiers!
That went a long time ago, specifically it was confirmed with the pit fiend. Not that it was a likely theory anyway.

So the warlock has a wizard power, but her feat is Action Surge rather than a wizard training feat? Interesting, that. Anyone can read the bottom of the daily power? Seems it has a condition similar to the rogue powers.
 


eleran said:
interesting feat: action surge (+2 on attacks during actions gained from action points
Nice. A second attack possibility with a bonus to hit.

I'm thinking that you can combo this with other Feats that will add to damage/status on action point attacks.
 

Knight Otu said:
So the warlock has a wizard power, but her feat is Action Surge rather than a wizard training feat? Interesting, that. Anyone can read the bottom of the daily power? Seems it has a condition similar to the rogue powers.

It was said a while back that Half-Elves "multiclass well". Maybe they have a racial ability that mimics/copies the X Training feat, chosen at character creation.

-TRRW
 

fafhrd said:
Witchfire Encounter
7d6+4 fire and -4 to attack rolls

Yikes.
Uhm, that's 2d6. :p

theredrobedwizard said:
It was said a while back that Half-Elves "multiclass well". Maybe they have a racial ability that mimics/copies the X Training feat, chosen at character creation.
Hm, that may be it, yes. Kind of sounds like they'd be forced to multiclass, though.
 

fafhrd said:
Witchfire Encounter
7d6+4 fire and -4 to attack rolls

Yikes.

I am pretty sure that is 2d6+4 and -4 to attack rolls.

The daily looks like 3d8+4 psychic damage and slide the target 3 squares.

EDIT: Actually it looks like the bottom line says Sustain Minor: Slide target 1 square whether you hit or miss (save ends).

So it looks like as long as you spend a minor action to keep this ability active (regardless if you initially hit or not) you can cause the dark dream to keep him wandering around a little (until he saves).

So it looks like daily powers will probably always have some effect even if you miss with them. Nifty as it won't seem like you wasted them when you miss.
 
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