RigaMortus2
First Post
In 4th Edition, you have 4 defense values – Armor Class,
Fortitude, Reflex, and Will. The attacker chooses an attack,
rolls 1d20, adds the attack bonus, and calls out the result
against the appropriate defense. The defenses are all static
numbers, just like Armor Class was in 3rd Edition. Attack
actions involve a “to hit” roll against any and all targets, so a
power that targets all enemies within 1 square requires a
separate attack roll against each enemy affected.
So, does this mean a 20 foot radius Fireball blast (which now takes up all 64 squares) will require a seperate "to hit" roll for each enemy in the square? So much for reducing needless rolls. Why not have it like SWSE Area Effect? You roll once, and apply it against each target's Reflex Defense.