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In 4th Edition, you have 4 defense values – Armor Class,
Fortitude, Reflex, and Will. The attacker chooses an attack,
rolls 1d20, adds the attack bonus, and calls out the result
against the appropriate defense. The defenses are all static
numbers, just like Armor Class was in 3rd Edition. Attack
actions involve a “to hit” roll against any and all targets, so a
power that targets all enemies within 1 square requires a
separate attack roll against each enemy affected.

So, does this mean a 20 foot radius Fireball blast (which now takes up all 64 squares) will require a seperate "to hit" roll for each enemy in the square? So much for reducing needless rolls. Why not have it like SWSE Area Effect? You roll once, and apply it against each target's Reflex Defense.
 

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dm4hire said:
Lag is horrible today, everyone stop reading the message boards. :p

The warlock has 28. I'm wondering if they got the fighter and warlock bonuses mixed up. Because if you subtract the modifier you get odd numbers for each. But if you switch their bonuses in the math so the warlock has a 27 and the fighter a 34 then the math works out like we expected. The fighter would get 15 a level and the warlock would get 12.

Nope. Math works fine. SUbtract the Con score at first level. 15 + Con score for Fighter (defender) 12 + Con Score for Warlock (striker).
 

Eldritch Blast Warlock (all) Attack 1
At Will * Arcane, Implement
Standard Action Ranged 10
Target: 1 creature
Attack +4 vs Reflex
Hit 1d10+4
Special: Counts as basic

Eyebite Warlock (Fey) Attack 1
At Will * Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: 1 creature
Attack +4 vs Will
Hit 1d6+4 psychic and invisible until your next turn

Ray of Frost Wizard Attack 1
At Will * Arcane, Cold, Implement
Standard Action Ranged 10
Target: 1 creature
Attack +2 vs Fortitude
Hit 1d6+2 cold and target slowed until end of your next turn


Witchfire Warlock (Fey) Attack 1
Encounter * Arcane, Fire, Implement
Standard Action Ranged 10
Target: 1 creature
Attack +4 vs Reflex
Hit 2d6+4 fire and target -4 attack until end of your next turn


Curse of the Dark Dream Warlock (Fey) Attack 1
Daily * Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: 1 creature
Attack +4 vs Will
Hit 3d8?+4 psichic and slide target 3 squares.
Sustained Move?: Slide the target 1 square whether you hit or miss (save ends?)

Edits bold
 
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Notice how both characters are "unaligned" ? The alignment system must be very different - we don't see many NN pre-generated characters in 3E.
 

mhensley said:
dwarf fighter and half-elf warlock have been posted

it looks like they are built on a standard stat template of

18, 16, 14, 12, 10, 8

wow, that's 38 point characters! :eek:

More likely that's 16, 16, 12, 10, 12, 8 with +2 Racial bumps to Con and Wis for the dwarf. That means a 30 point buy.
 

Equipment:

Shared by both characters:
Backpack, Bedroll, Flint and Steel, Beltpouch, 2 Sunrods (not 100% sure on this one), 10 days trail rations, 50ft. hemp rope, waterskin

Fighter:
Scale Armor, Heavy Shield, Warhammer, 2 hand axes

Warlock:
Leather Armor, 3 daggers, wand
 
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RigaMortus2 said:
So, does this mean a 20 foot radius Fireball blast (which now takes up all 64 squares) will require a seperate "to hit" roll for each enemy in the square? So much for reducing needless rolls. Why not have it like SWSE Area Effect? You roll once, and apply it against each target's Reflex Defense.

1 Attack roll vs. the static defense (reflex in your example) It is resolved like a melee attack vs AC in 3E.
 

Group Diplomacy (+1 Diplomacy to allies within 10 sqaures)
Fey Pact (??? step - when you reduce enemy under warlock's curse to 0 or below, can teleport 3 squares as free action)
Prime Shot (If no ally nearer to target than you, gain +1 to ranged against target)
Shadow Walk (move 3+? squares during your turn, gain concealment until end of your next turn)
Warlock's Curse (1/turn, minor action, put a curse on nearest enemy. Do +1d6 damage against that enemy; lasts for encounter or enemy is defeated)
 

grimslade said:
Nope. Math works fine. SUbtract the Con score at first level. 15 + Con score for Fighter (defender) 12 + Con Score for Warlock (striker).

Oh, Wow. I was thinking just the modifier as usual. The math was working almost perfect for the modifier if you fixed it like I mentioned. I just thought they made a mistake, but you are right.
 


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