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No. It works the same basic way as in 3.x edition.

When you throw down a fireball in 4e you roll the damage. Then make an attack roll against everyone in the area. Those whose Reflex defense you hit take full damage, those you miss take 1/2.

It is exactly the same number of rolls as in 3.x, except that the caster makes the rolls instead of the target. Thus all the rolls add the same bonus, so it probably will go faster.
 

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mhensley said:
I hope mike's iphone didn't die on him. It's been over 2 hours since his last post. need more news...
I was wanering if the Hitborn got him... and then I noticed his most recent post.

He mentions that Warlocks can't toll over a 6 in 4e. I'm thinking it was a post of frustration. :p
 

Fighter

Encounter Power
Passing Attack - Fighter Attack 1
Encounter - Martial, Weapon
Standard Action - Melee Weapon
Primary Target: One creature
Attack: +6 vs AC
Hit: 1d10+5 damage (if using handaxe 1d6+5 damage), and you can shift 1 square. Make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: +8 vs AC
Hit: 1d10+5 damage (if using handaxe 1d6+5 dmage)
 

Fighter powers from Mike's blog:

Cleave Fighter Attack 1
At Will * Martial, Weapon
Standard action Melee weapon
Target One creature
Attack: +6 vs AC
Hit 1d10+5(1d6+5 handaxe) and enemies adjacent to target take 3? damage

Tide of Iron Fighter Attack 1
At Will * Martial, Weapon
Standard action Melee weapon
Req: Must use shield
Target One creature
Attack: +6 vs AC
Hit 1d10+5(1d6+5 handaxe) and push enemy 1 square if appropriate size. May shift into newly empty square


Passing Attack Fighter Attack 1
Encounter * Martial, Weapon
Standard action Melee weapon
Req: Must use shield
Primary Target One creature
Attack: +6 vs AC
Hit 1d10+5(1d6+5 handaxe), you can shift 1 square, make a secondary attack
Secondary Target One creature other than primary
Attack: +8? vs AC
Hit 1d10+5(1d6+5 handaxe)


Brute Strike Fighter Attack 1
Daily * Martial, Reliable, Weapon
Reliable: Not expended on a miss
Standard action Melee weapon
Target One creature
Attack: +6 vs AC
Hit 3d10+5(1d6+5 handaxe)
 

mmm... fighter powers

at will-
Cleave - do 1? damage to enemy adjacent to target
Tide of Iron - hit and push a target 1 square

once an encounter-
Passing Attack - attack a target, move 1 square, attack a 2nd target

once a day-
Brute Strike - attack for triple damage
 

I think Cleave is 1/2 damage to second target. Interesting as that doesn't require a to hit roll.
So you could cleave your way through the minions swarming you while wearing down the higher AC boss you are fighting.

That Brutal Strike is neat.
I think that Reliable is going to be a major Fighter ability.
You will get that nasty daily off as soon as you can roll high enough.
A crit with that is 35 damage! Plenty to drop a 1st level fighter in one swing.

I think it also proves that the 2[W] multipliers shown on previous power previews that [W] is only the weapon die and does not include strength bonuses (maybe magic bonuses from weapon, but i doubt it).
 
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Wizard spells... makes me happy.

Acid Arrow and Sleep are daily powers - i.e. select one after each extended rest.

And I can read "Spellbook: ? you begin the adventure and after ? extended rest, pick one of two daily spells - you can ? spell until you select again after an extended rest."

Makes me happy. And the overall spells include ghost sound, light, and mage hand as cantrips.

More than damage spells!

:)

Cheers, LT.
 


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