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D&D 5E Livestream: Scourge of the Sword Coast Session 2 (7 of March)

gweinel

Explorer
Right now is held the next Livestream: Scourge of the Sword Coast Session.
http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/20140307

Take a note the description of the characters.

Buttonwaddle, Halfling Barbarian

Played by Dan Gelon

Positive Trait: I hide scraps of food and trinkets away in my pockets and bedroll.
Negative Trait: Presented with food, I shove as much of it into my mouth as I can at once.
Ideal: Change. The low are lifted up, the high and mighty brought down—change is the nature of things.
Bond: I sponsor an orphanage to keep others from enduring what I was forced to endure
Flaw: I escaped my life of poverty by stealing from someone who helped me, and I'm ashamed of it.

I find the format and the ideas of traits/ideals/bonds/flaws to be a pleasant suprise!

Are these have any mechanical impact?
 

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I'd say it all ties into the inspiration system, so that you can get and spend points related to any of those aspects. Some of the optional modules (e.g. narrative) might make more use of them.
 

Right now is held the next Livestream: Scourge of the Sword Coast Session.
http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/20140307

Take a note the description of the characters.



I find the format and the ideas of traits/ideals/bonds/flaws to be a pleasant suprise!

Are these have any mechanical impact?

If the DM feels you roleplay any of those things well, he gives you an inspiration point. Later, you can spend that inspiration point on a check relating to one of those traits, bonds, or flaws, and you get advantage on that check.
 

If the DM feels you roleplay any of those things well, he gives you an inspiration point. Later, you can spend that inspiration point on a check relating to one of those traits, bonds, or flaws, and you get advantage on that check.

Thank you Mistwell. I have missed the info regarding traits etc. :)
 


What's the difference between a negative trait and a flaw?
Flaws look to be much more specific, like a specific monster you're scare of or a special book you have to read. Whereas a negative trait is something you're doing a lot more of the time, like being clumsy and knocking things over. Or that seems to be the idea I think. In practice it looks pretty murky though... What's the difference between always stuffing your mouth with food, and having a weakness for intoxicants?
 

Flaws look to be much more specific, like a specific monster you're scare of or a special book you have to read. Whereas a negative trait is something you're doing a lot more of the time, like being clumsy and knocking things over. Or that seems to be the idea I think. In practice it looks pretty murky though... What's the difference between always stuffing your mouth with food, and having a weakness for intoxicants?

Yeah, I'd say that traits are always 'on the surface', while a flaw is something you can hide most of the time, until you can't. A mouth stuffer will be seen doing it during every meal of the day, while an intoxicant weakness can be kept in check until an opportunity to get in real trouble from it (and gain an inspiration point) appears.
 


I watched it. It was pretty boring. They just walked around town and talked to people.

The only new thing was that the fey warlock has an ability that charms everyone within 10 feet (on a failed Wis save).
 
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