Living Star Wars Saga edition?

Not to completely throw a wrench into the works here, but why not start right at the end of Return of the Jedi? Your first level Jedi characters are brand new recruits of Skywalker and are the first of his apprentices. Imperials could still exist, as could all of the other factions you mentioned. Building the Jedi Order from scratch might be more interesting than a decade later and everything is just about done. We might have some more dramatic space to mine.

Starting there would obviate the Timothy Zahn novels, or we could try to incorporate some of it where possible (Admiral Thrawn could exist, for example).
 

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I'm all over Thrawn! I figure he could be the galactic head of the Empire. However, I also suggest we have a Nolan System "Moff" who's the local pain to deal with. Sort of an underling type, at least to start with.

Maybe the first "event" could be a Star Destroyer sweeping in the system and "claiming" it from the Alliance?


I'd go 10 years just so we can set up some Jedi who aren't Luke, as mentors and teachers. Otherwise we have to use a Movie Celebrity, who should be on Coruscant or somewhere big. It allows for more LSW NPCs, and some room for backstory.
 

What if our players' Jedi are the ones who help Luke build the new Jedi Order? That's pretty heroic in itself. Just a thought.

In terms of "Nolan", it would make sense to be part of the Imperial Remnant, giving us instant sources of conflict. Characters might be headed there to clean it up, find and support the resistance, bounty hunt, etc. There could also be Hutts supporting the remaining Imperials for their own corrupt reasons.
 

What if our players' Jedi are the ones who help Luke build the new Jedi Order? That's pretty heroic in itself. Just a thought.

You're right, for sure. I gave this some thought: 10 years isn't that long, in that the oldest ones trained from birth are max 10 years old. Those who are old enough to be Jedi PCs are likely rebellion veterans or others who were at least old enough to remember the empire (let's say 20 year old PCs, or so).
Right after Endor Luke is going to be busy searching for students, let alone having fully trained Jedi ready for level 1 (rather than MC Jedi or Force-sensitive non-Jedi). If we're assuming the Movies-as-Canon stance, PCs would for sure be the first batch of Jedi Luke had trained...

That said, maybe the Masters we have access to should reflect this. One could be a reformed Dark Jedi or Sith who worked for the Emperor, and is a great lightsabre fighter/teacher. Another could be, like, an Ithorian Force Wizard who spent years in meditation on a backwater planet, hidden from the Empire.

And maybe quests could be to find a missing Master.

In terms of "Nolan", it would make sense to be part of the Imperial Remnant, giving us instant sources of conflict. Characters might be headed there to clean it up, find and support the resistance, bounty hunt, etc. There could also be Hutts supporting the remaining Imperials for their own corrupt reasons.

The system is still in Impirial Controlled space? So PC rebels could be sent in to act like Rebels, even though they're working for the fledgling Republic... I kinda like it. Do we want it totally in their space, or on the edge? I ask because we've also got to have a Jedi Temple in the same system. Also, we might even want a Republic base, or even a stronghold for Rebels somewhere... maybe hidden, maybe not.

How Impirial would be a good idea? Like, we want a presence in the system, but enough freedom for other powerful interests that PCs don't have to hide all the time. I'd suggest having a Star Destroyer in the system, able to dump Tie fighters or Stormtroopers, but it's got standing orders not to lay waste to any of the cities or stations or planets.
 

Are we agreed on the #4 I wrote above? It looks like we are, but I don't want to get ahead of where we're at. I like "Nolan" and the planet "En", but as you will.


Does this open up Crunch discussion? Some questions are coming up, like what classes do we want to start with initially.
 

I'm fine with that. Nolan or En could be a planet of refugees... you could even have some people of political influence from Alderaan there. Just a thought, and that way you could explain why there are so many different races all hanging out (and allow for villages of the same).
 

Where does "Nolan" come from?

I think the PC start sector should be mostly Republic with Imperial encroachment from an Imperial Remnant Moff in the neighboring sector (which could also be named and a secondary adventuring area, like Daunton and Bacarte in Living 4th Edition).
 

ENworld = Eric Nolan's World. Site was started with 3e predictions back in AD&D days, then kept going. I believe he sold the site?


Refugees: maybe a bit more than camps. For sure a lot of regugees arrived there, but that would have been almost two decades ago. And they would have wanted to arrive there for *something*. At the very least there should be a bustling spaceport, and some of the races have set up mines, farms and may even have skilled labour for corporations, spread out across the planet.
Alderaan is a good idea. House Organa, or what's left of it, could be a great source for Nobles, and a tie in for the Rebellion: Bail Organa set up the rebellion, and we can have Leia cameos perhaps. They hate the Empire, and would for sure hire PC adventurers to run jobs, fight the Empire, and help liberate Nolan.

Before we make the next system over, let's figure out Nolan. Planets are like Islands, so one could very well be an outlaw world. Maybe even En! Once a ship gets to hyperspace, unless the next system over is a plot element (ie: the Empire reinforcements are just "that close" (har har)), space is so big that ships may as well be from anywhere.
 



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