Living Star Wars Saga edition?

fair enough. How close after the movies do you suggest? Like literally just take off from where the movies left off, or maybe skip ahead a few years?
And do we want to say movies-as-core (and Clone Wars series, which is pretty good and accessable to any player)? That's pretty user-friendly.

I've been thinking that we could allow Jabba (and others) to be dead, and come up with some varient Hutts to deal with; I had one in a past campaign who turned out to be just like the one in the Clone Wars movie (oh well).

I'm also wondering if we'd want to make up specific systems where stuff happens in the Living games. Like, we can go to celebrity planets (Coruscant, Kashyyk, etc.), but for home base material we create a system or even a sector of space where adventures can happen. You want to start in a Cantina? It's on planet X. The local Hutt crimelord lives on planet Y. The Imperial Remnant has a hold on planet Z. Maybe even make it a collection of local systems.

It'd be interesting to see if a shared plotline could happen. For example, a droid army starts getting made and attacking celebrity planets; the Republic/Rebellion decides to fight them; even if a GM has a totally different storyline, they can have a nod to current events in the campaign.
 

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I would think that if we get it close to the end of the movies... a decade or so, then we would attract enough people that don't follow the other stories that came out about SW. An alternate timeline would let us do whatever we deemed needed to be done.

You could have a tavern for each of the "core" planets. Kashyyk wouldn't have a cantina imo, since it's supposed to be a hostile planet. Of course... they have a starport... so they probably have a cantina... maybe just not a starting planet?
 

I like that. 10 years sounds good, and include the movies and TV show as the only needed stuff, with other info as needed.

I think we can have major players in the setting created by the community; and we should have some sort of famous Cantina that people just go to, a place made up by us that recruitment can happen at (like the Hangman's Tavern in L4W).

Mechanically we'd need a place to recruit, and 10 years post-endor allows for everything we know of so far.

We need a war. Some kind of... oh, I dunno, "Star War" or something. That'll likely develop; maybe get this off the ground and go from there.


So how does *that* sit with the posters so far? 10 years post-Endor, Movies-only as Cannon, with elements from novels and comics and wookiepedia cannon'd on this as a baseline?
 

I'm curious enough to follow along, having just finished a re-watch of all six Episodes, and having just happened to order SWSE off Amazon this weekend (bought the firs two WotC SW RPG's when they came out, finally got around to ordering Saga).

Here's my idea for the setting:

Ten years after Endor, and the Imperial Remnant (I've seen a bit of this mentioned in Wookiepedia, but haven't read any EU stuff myself, so don't know the "real" specifics) is trying to take Coruscant and the Core Worlds back from the Republic. To do so, they use stormtroopers (both clones and true born enlisted) and droid armies, and hire bounty hunter scum. In reality, the Imperial Remnant is being manipulated by a new Sith Lord, who has broken the Rule of Two and has many apprentices. Whispers also say a new Death Star is being built...

Jedi are now trained in the New Jedi Order founded by Luke under advisement of the force ghosts of Yoda and Obi-Wan, along with holocron knowledge. Jedi often work with the Republic military, both in an official capacity or as unsolicited advisers, but also conduct a great deal of intelligence and other "sensitive" work for the Republic outside the military framework.

PC's would start in a community-created sector with its own cantina, Hutt ganglord, would-be Moff, and Republic Base (as fireinthedust mentioned in post 21). I suggest the starting sector could be the Morrus Sector, home to the starting planet of En. ;)

This gets you Imperials, stormtroopers, clones, droids, bounty hunters, and Sith as adversaries. Easily allows Jedi PC's, and gives reasons why they can work with military adventures or civilian.
 

Should we make people be in the Rebellion though? I'm playing devil's advocate here cuz I will most definetly be a rebel. We could easily enough keep the Empire acting to control the core planets, heck could even have things happening to hint ahead at the return of a sith war. Garyh had good ideas. I like what I've heard so far. I just wonder if we should make people support the rebellion. You know someone will want to go Imperial lol.
 

Evil PCs: that's basically what it comes down to. While there could be PCs with ties to the Impirial Remnant, active impirials is (I think) a bad idea for a Living game. The RPGA doesn't do it for a reason, and I think neither should we. If I'm taking a PC through several GMs, I don't want to worry about a traitor in the party (unless the GM is pulling a fast one, and well-played) or someone going mass-murderer, etc. For sure no Sith (for now).
also, leaving room for shooting stormtroopers is important. They're a facet of the story, a tool of narration, that's Star Wars-ey.

That said, I don't know that PCs are necessarily rebels; there's the Republic, with Princess Leia Organa and Admiral Ackbar at the helm. Bounty hunters and such aren't necessarily rebels, and I'm sure they'd be okay (though we should still track dark side scores until NPC status is gained).
So if I want to play Han Solo, rather than post-movies rebel/husband Han, I think that should be okay. Just not Darth Vader's other, other, other apprentice or Thrawn's right-hand minion.

I do think having the Judges skew creation and design in favour of being rebels/republics would be good, though. Like preferring Good aligned PCs, or that all characters are paranormal investigators rather than Mythos cultists (even if it would be fun to play one). And we should encourage rebels/alliance types, just for the sake of plot direction; unless there's one group of players/DM who wants to run "that evil group" of assassin droids and bounty hunters, but the plot should still be approved by LSW judges before it's run (just like the other Living games).


Droids: just an aside: the Scavenger's guide to droids is a good book, and has a mechanic for treating droids as equipment that takes up actions, rather than as separate stat blocks. I think it's perfect for LSW!
 

GaryH: I like what you said. I also would suggest that rather than having the Empire Remnant with clones and droids and stormtroopers and bounty hunters, we could have different groups using different minions.

I'm thinking a droid army (one run by aliens like Geonosians, another one run by independent Droids!), the Impirial army (under Thrawn, who's a fan-fave villain), the Bounty Hunter's guild, pirate guilds of various sorts, and the Rebel alliance... and we can have a race to see who can find the cloning technology left over from the Clone Wars, to back up their armies!

Sith suggestion: we have several groups of them, also. Palpatine/Darth Sidious had many apprentices, some Vader didn't know of. After Endor, in various ways they learned the secrets of becoming Sith Lords/Apprentices, but didn't get along well. Now we have different Styles of Sith, at least two Sith Lords in the setting, doing different things and with different agendas. Any GM-made Sith must trace their roots to one of these primary Sith Lords (unless they're just dark Jedi).
 

I'm totally fine with everything you just posted lol. Odd huh?

I like the thought of having 1 or 2 main Sith Lords... It makes it feel sort like the Bioware KOTOR game. Heck, we could even have 2 main lords... that serve under a true Sith Master. Kind of... a you think you know but you don't know thing.

Anywho, we seem to have two main points settled:
1) Approximately a decade after the end of the movies (I'll have to look up what year) is when the story will be set.
2) No Imperial players without express permission for a specific game. PC killers = NPCs, either by choice or they were made that way by the judges.

On to the next point?
 

3) No Sith players without express permission for a game.


4) The main LSW system is Nolan, the major planet is En. I love that idea.

However, I hope it doesn't get called "En world", as it's not. No one calls Tattooine-World: it's not Disney!

Nolan should have a history of its own, separate from just forum history. Like, it should have had some interesting battles during both the Clone Wars and the Rebellion, so we can run plotlines as close to home as possible, but also send away for celebrity planets (like Hoth, etc.).
Also enough planets that there can be colonies of popular races, and a spaceport and city where almost any race can be found.

The Jedi could have a moon with a Temple on it, and a Master and/or Jedi Seer-type who gives Force Training to PC force-users of all types (not just Jedi); and a specialist Lightsabre Jedi, who's the combat specialist.

I suggest we also create some really unique features for the system, like a droid planet, or a living moon that's a Jedi Master (or houses Jedi spirits of old). Maybe a space station orbiting En.
 

Asteroid Belt: we should have one somewhere handy. I'm watching clone wars, and there's this "graveyard of ships" around this one planet. What if this were the Droid-run planet, which has junkyard parts all over the surface (read: ocean of parts). Or maybe it's a station, like a Death Star, the size of a moon with an asteroid belt and junkyard-in-space, that's run by droids for junk-processing?
Or maybe that's two separate ideas...



Speaking of Droids, the scavenger's guide has this "protocol" optional rule, that lets PCs use droids as equipment: they activate them by spending swift actions to give orders. It's good, and will keep down stat-block glut for the GM to deal with, and players getting piles more actions, and I think we should use it (but we can talk about this much, much later).


Hutts: I was thinking a pair of Hutts, who hate each other (or not, like Twins) who can either run the Bounty Hunter's guild chapter, or just general smuggling and crime.
 

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