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I understans fire's concerns about EU continuity, but honestly, I seriously doubt anything is going to come along and invalidate anything we do in the campaign. We have chosen a very specific time frame for the game and with the Zahn books looming in our timeline (whether we start the game with Thrawn or not), the likelihood of someone picking that exact time (and part of the galaxy) to start a trilogy seems unlikely.

Besides, even if that did happen, we could always adjust our campaign if it becomes a huge problem.

I think we gain a lot more by using the EU material than by ignoring/banning it.
 

I understans fire's concerns about EU continuity, but honestly, I seriously doubt anything is going to come along and invalidate anything we do in the campaign. We have chosen a very specific time frame for the game and with the Zahn books looming in our timeline (whether we start the game with Thrawn or not), the likelihood of someone picking that exact time (and part of the galaxy) to start a trilogy seems unlikely.

"the odds... are approximately three thousand, seven hundred and twenty to one!" :p
I hope you know you've basically *told* Lucasfilm to do this very thing, eh? ((throws salt over shoulder, turns three times and spits))

Okay, fine by me, then. We can even be *after* the Thrawn series, and I'll just run a game with this in mind.

But we'll need a way to transport Jedi from Yavin to the sector. The premise can be that the Alliance always wants some Jedi to be stationed in this boarder system to the Empire, and be on the lookout for trouble. Anywhere the Force leads them after that is fine, keeping that in mind.
Also, we should increase the numbers of Jedi who've been training at Yavin. We'll maybe have piles of PC jedi, still not many by Galactic standards of population, but it would make sense.

We should be creative with the Haon system, and En, for sure. It's a setting, it needs a baseline of people in it that serve as setting important-people.

1) Hive of scum and villainy: we need crooks to hang out here, and space traders, smugglers, etc. Makes sense for a system with traffic like Haon.

2) Alliance Embassy: I vote for House Organa. It's an organization detailed in Force Unleashed, and allows for plots involving Leia and others. In theory set on En where all the aforementioned refugees-turned-citizens live (I really like that idea, too).

3) Planets in the system and what they're like. We could leave this vague and have a pile of planets and moons for GMs to work with (like Firefly had). Haon could be a great place to disappear with so many options.
Or not: we could have several specific planets, each with a particular purpose. The rest of the galaxy the GMs can add their own environments, obviously, which is simple to not worry about.

4) I'd really like to have a Jedi outpost, if not a temple. If people want to be all Jedi-emo, they'll enjoy having a place to hangout other than Yavin.
 

But we'll need a way to transport Jedi from Yavin to the sector. The premise can be that the Alliance always wants some Jedi to be stationed in this boarder system to the Empire, and be on the lookout for trouble. Anywhere the Force leads them after that is fine, keeping that in mind.

If Haon is adjacent to Yavin (which I suggested before), they can use starships to get there. Heck, even if it isn't adjacent.

It makes more sense for Haon to be located next to Yavin than next to the Imperial Remnant.

Also, we should increase the numbers of Jedi who've been training at Yavin. We'll maybe have piles of PC jedi, still not many by Galactic standards of population, but it would make sense.

... starting at Level 1, which is about where they should be if Luke or Master Thideer finds them.

We should be creative with the Haon system, and En, for sure. It's a setting, it needs a baseline of people in it that serve as setting important-people.

1) Hive of scum and villainy: we need crooks to hang out here, and space traders, smugglers, etc. Makes sense for a system with traffic like Haon.

2) Alliance Embassy: I vote for House Organa. It's an organization detailed in Force Unleashed, and allows for plots involving Leia and others. In theory set on En where all the aforementioned refugees-turned-citizens live (I really like that idea, too).

3) Planets in the system and what they're like. We could leave this vague and have a pile of planets and moons for GMs to work with (like Firefly had). Haon could be a great place to disappear with so many options.
Or not: we could have several specific planets, each with a particular purpose. The rest of the galaxy the GMs can add their own environments, obviously, which is simple to not worry about.

4) I'd really like to have a Jedi outpost, if not a temple. If people want to be all Jedi-emo, they'll enjoy having a place to hangout other than Yavin.

If you don't mind, take a look at my long post on Page 3. I believe a lot of these points are suggested therein.
 

If Haon is adjacent to Yavin (which I suggested before), they can use starships to get there. Heck, even if it isn't adjacent.

It makes more sense for Haon to be located next to Yavin than next to the Imperial Remnant.



... starting at Level 1, which is about where they should be if Luke or Master Thideer finds them.

Don't know who Thideer is, but that's okay. If we're skipping past the Zahn books, would Mara Jade be at the Temple yet?



If you don't mind, take a look at my long post on Page 3. I believe a lot of these points are suggested therein.

Yes, I did. Thank you for it. I was aiming to focus on particulars becaaaause: I think we have enough interest for a starter game (you, me, everyone else) using what we've got. So I wanted to get those particulars down pat so I could use them in a quick encounter.

or if someone else wants to do it, I have a character in mind I'd like to try: tech specialist-type Scoundrel Ewok. He's been off Endor for a while, and for the last ten years he's been curious about the blasters and suchnot left by the Empire. He started off just putting things together with some instruction by friendly rebels. Rules-wise I can do it.
Or I could play a Jedi I've been thinking about for a while. Still has the Mechanics aspect to him, but that's ok.

Then, if this doesn't work out, no problem. If it does, we can say "okay, we've got a foundation here".

What do you think?
 

Also: I'm planning on *not* doing anything to hammer out the setting as GM. Just in case anyone's as paranoid as I am. ;) If a character is popular, or a site seems cool on En's Spaceport, feel free to use it. I'm just thinking of trying out... y'know... something.

Do we have enough, or should we talk more?


And is there anything we should vote on? Or decide before we do anything?
 


I'm actually fine with what all has been discussed. I've been... afk for a few days lol Only posting the game games I am in. Do we need to start a wiki page to hold the rules/setting information? Or will that be done in the "stickied" posts?

I am far from a wiki wizard, heck I barely can use a template lol. Either of you good at this or do we need to get some "outside" help lol.
 

Do we need to start a wiki page to hold the rules/setting information? Or will that be done in the "stickied" posts?

I am far from a wiki wizard, heck I barely can use a template lol. Either of you good at this or do we need to get some "outside" help lol.


Outside = more = merrier.

I didn't sticky anything, but I think we've agreed on the timeline (11 years post-rotj), and the system/planet Hoan/En. En has refugees from Alderan and other worlds.

I don't think it got ratified, but did we agree whether Haon could be on the border of Empire space? It's not getting rid of Yavin; maybe Hyperspace is faster between the two systems for some reason. There were just good vibes for me about having it be a jumping-off point for the Alliance's missions to liberate it.




I'll just be doing a short adventure, to see what works and what doesn't. Whatever we don't like, we scrap and fix.

Char Gen: let's use the array 16, 15, 14, 13, 12, 10, before species, arranged to taste.

Core book is fine, though I propose we also use the Droid rules from Scavenger's Guide, Droids = equipment; can we vote on that?
 


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