Living Star Wars Saga edition?

Haon... as I understand it, is a mere starting point. While you can keep you entire adventure there (and possibly create a planet in the process), you can still visit Tat or Mustafar or Endor or wherever.

For some reason I can see Luke in nearly every adventure (he does train most of the jedi after all), so why can't Han or Leia or anyone else show up? I don't have an issue with it at all.
 

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I have no problem with letting the PCs go after certain of the characters, if they want. For example, if I wanted to kill Boba Fett and I actually managed to pull it off, so much the better. That said, GMs should play their hand as deadly as they can in these instances (within the rules), simply because said NPC is so important to the setting. As in the above example, there is no way my 1st-2nd level Ewok Mechanic should be able to take on a 14th level Boba Fett played well. Boba should be cunning, should think weird, and just have tricks up his sleeve in case he's attacked randomly (which he would be used to, really). Like Bane in the Clone Wars series, he'd have a secret base in an asteroid belt just so he can lead captors there and blow it (and them) up while escaping.

GMs shouldn't cheat, however, as that would be poor form and beneath us. My players tend not to need my help, so I can unload on them if the adventure calls for it... well, in 4e; SAGA I'm getting used to. Also, SAGA for me seems to be more about story than combat, so I'd only go ape sh** on them/you if it was expected or reasonable to do so (ie: "hey guys, let's go start something with that Boba Fett guy; he looks like a chump")


Hoan/Galaxy: yeah, I'd be disappointed if we didn't use other systems/planets. However, could we maybe have a custom or tradition of starting all adventures in Haon? Recruiting from the Cantina, for example (which could be a great Thread name), because it gives us a place where we can say 'hey, my Living PC really is a apart of something'. A System-sized neighbourhood, y'know?


Battle Droids: Yeah, skip them in general? I dunno, I mean if I have a wimpy noble I might need a Crab droid or something. You could be right, though, and it does make sense. Maybe no battle droids except by proposal case-by-case?


Wiki: How do we start one of those here? I like the idea of writing down a heading for each of the subjects we've got, like Haon, En, etc. But also for the NPCs and Planets outside Haon that we've charted (good one, whoever said that).
Do we ask one of the moderators?
 


Just looking at the Wiki button and the instructions. I would create the table of contents which is about middle of the page, then create the new pages. A lot of the non-game rules about judges and other items can be modified from one of the other wiki's such as the Living Eberron wiki page.

A lot of it looks like writing web pages within a content manager. You can insert pictures as well as other items, depending on your need. From what I can tell is that you only really need 1 person to set up your index and categories. Once your base Wiki is in there, then anyone can edit information on the pages.

If I laid it out

Player's Guide - Character Generation Rules

DM's Guide - Running an Adventure/Guidelines

Setting - Which we could divide up into sectors and such and list the NPCs or Places a DM creates if they are interested in putting it up on the Wiki.

Judging Information

List of Living SW Adventures such as characters, judge, DM, and rewards recieved.

The Living Eberron Wiki also has a place where characters can be submitted for approval.

One of the biggest I would suggest would be the Excel Character Generator Sagasheet from the SW forums on Wizards. It has a place where the person can just copy their Stat Blocks off the sheet. Here is where he has been posting the updated copies.

http://community.wizards.com/go/thread/view/75862/19437218/Dont_call_it_a_generator_buthttp://community.wizards.com/go/thread/view/75862/19437218/Dont_call_it_a_generator_but
 

We'll need a page with character sheets on it that judges/players can modify, just like L4W. A way to do math on-site would be sweet, so we can see where players screwed up and fix it (ie I had a player for 4e who was only adding his Str bonus to hit, when (all told) he had a +9 bonus at level one, not just +4 or +2 (whichever it was)).

we'll need a page where GMs can update events that happened on each planet, and to each major NPC (Tattooine, Luke, Leia, Boba, plus self-made NPCs like Lorba the Hutt), so we can keep track of local gossip.

GM guidelines for sure.
 

My only concern if we keep the game mostly relegated to the Haon system, it might put players off. It is one of the reasons why I never really played the RPGA version of the Living Campaign, and just made my own campaigns.

I have run FtF games and visited Tat, Cloud City, and such where players have seen them in the movies. I have also used walk-ons such as Talon Karrde in which might have some work for them. In my opinion, a lot of players would like to walk through places such as Chalmun's Cantina in Mos Eisley or meet some one like Mara Jade.

I agree with these sentiments. Haon can be a jumping off point for Living SWSE but unlike Living Force, which was limited to one system, I believe that we can and should have adventures that take place elsewhere. The SW universe is well large enough to accomodate all sorts of play styles and adventure types.

Being able to space travel is an integral part of the Star Wars experience and Living Force utterly failed in this regard. Let's not make the same mistake.
 

One thing that's pretty important to a Living-style game is the idea that adventures are playable by multiple groups of players. What we need to determine is how best to archive adventures that we've created for the campaign so that GMs can get them but players cannot. I suppose people that play and GM will be able to access them but that's not as big a deal.

And in doing this, we actually need to create adventures. The campaign can't move forward at all without them. The initial adventure that fireinthedust is running can either be the first official LSWSE adventure or it can be viewed as a test to see how it goes. If it is going to be an official adventure, it will need to be submitted as such at some point.

I would like to offer my services as a Story Coordinator. What I would do is organize the adventures (including coming up with a good format for the official adventures) and also write some of them myself. I would help authors write and organize their adventures and also answer GM questions about an adventure.
 

One thing that's pretty important to a Living-style game is the idea that adventures are playable by multiple groups of players. What we need to determine is how best to archive adventures that we've created for the campaign so that GMs can get them but players cannot. I suppose people that play and GM will be able to access them but that's not as big a deal.


I don't agree with this. I don't see this in a pbp forum, simply because of the nature of pbp. The second we start one, players and lurkers can read everything that's happened so far. RPGA stuff is all the same, but not "living" per se. Cool idea, but not for pbp. It just won't work.
The other Living Worlds don't do this, they have individual GMs running adventures in the same world, with repercussions felt by other campaigns. In L4W there was a fire in one game, and in my group we had to avoid it while moving to and from the docks.

However, I could see a setting-wide event happening for multiple groups. Example: The Empire is attacking one of the planets of Haon, so multiple groups can get involved in fighting them off. The Rebellion/Alliance has given each group a mission, which will make it possible to save the day at the end.
ROTJ: one group on the planet with the shield generator, one group in space fighting tie-fighters, and a third "group" in the throne room lightsabre-fighting.

I have an idea, Insight, if we want to get started on one now. We need more than one group's worth of players, however, but if this floats your boat I think we could ask GMs to do minor set-up work in the meantime (ie: you find a shipment of droid parts headed to location X, while "she" finds several perfectly new ships floating abandoned in space with only light scorch marks where organic crew could have been, etc., all revealed during the set up of the actual event: "the empire has constructed a new secret weapon, and the time for our attack is now".)

again: we need more players first.
 

Well, that's true. We have no idea if this concept will even attract enough players beyond what we have now. Not much of a "Living" game if that's the case.
 

Example: The Empire is attacking one of the planets of Haon, so multiple groups can get involved in fighting them off. The Rebellion/Alliance has given each group a mission, which will make it possible to save the day at the end.
ROTJ: one group on the planet with the shield generator, one group in space fighting tie-fighters, and a third "group" in the throne room lightsabre-fighting.

This excites me in ways I could never explain to a non-geek. :lol:
 

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