One thing that's pretty important to a Living-style game is the idea that adventures are playable by multiple groups of players. What we need to determine is how best to archive adventures that we've created for the campaign so that GMs can get them but players cannot. I suppose people that play and GM will be able to access them but that's not as big a deal.
I don't agree with this. I don't see this in a pbp forum, simply because of the nature of pbp. The second we start one, players and lurkers can read everything that's happened so far. RPGA stuff is all the same, but not "living" per se. Cool idea, but not for pbp. It just won't work.
The other Living Worlds don't do this, they have individual GMs running adventures in the same world, with repercussions felt by other campaigns. In L4W there was a fire in one game, and in my group we had to avoid it while moving to and from the docks.
However, I could see a setting-wide event happening for multiple groups. Example: The Empire is attacking one of the planets of Haon, so multiple groups can get involved in fighting them off. The Rebellion/Alliance has given each group a mission, which will make it possible to save the day at the end.
ROTJ: one group on the planet with the shield generator, one group in space fighting tie-fighters, and a third "group" in the throne room lightsabre-fighting.
I have an idea, Insight, if we want to get started on one now. We need more than one group's worth of players, however, but if this floats your boat I think we could ask GMs to do minor set-up work in the meantime (ie: you find a shipment of droid parts headed to location X, while "she" finds several perfectly new ships floating abandoned in space with only light scorch marks where organic crew could have been, etc., all revealed during the set up of the actual event: "the empire has constructed a new secret weapon, and the time for our attack is now".)
again: we need more players first.