Dread Polack
Explorer
Lizardfolk: Poison Dusk, Druid 1
Small Humanoid (reptilian)
Str 10
Dex 14
Con 14
Int 14
Wis 16
Cha 12
Racial traits:
Poison use: can use poison without chance of poisoning self.
Chameleon Skin: +5 racial bonus to hide (in addition to +4 size bonus)
Natural Armor +3
Natural Weapons: 2 claws (1d3) and bite (1d3)
Hold Breath: Can hold breath for Con x 4 rounds before risking drowning.
Low-Light Vision
Weapons: Can treat bolas and nets as martial weapons.
Level Adjustment: +1
Standard Druid features
Skills of Note:
Craft (Poison)- thinking of taking this one to take advantage of the racial ability. I've heard using poison can be prohibatively expensive, so making it myself might be helpful.
Heal- I'll probably be the party's healer
Hide- it's not a class skill, but I get +9 off the bat for my size and chameleon ability, so I'm gonna try to strike a deal with my dm to make it a class skill somehow.
Ride- I might take a mount as an animal companion. Any thoughts on that?
Survival- just makes sense. I might take a level in ranger or the track feat at some point. Think it's worth it?
Swim- it's going to be a partially aquatic campaign, and I get a +4 racial bonus, so I'll be maxing that out, I think.
So, how can I make this the most effective character possible? His small size and weapon selection makes him a crappy fighter, even with d8 hit dice. Even if I spend feats to maximize his damage output, it won't be very good, and I would probably be better off putting them into magical abilities.
Should I try to work with his natural attacks? How can I do that?
I thought of taking scribe scroll or brew potion (later, of course), so I can prepare his more useful spells (like magic fang for this guy) daily, and keep the emergency use type spells on paper. Does this sound reasonable?
Any advice would be awesome.
Dread Polack
Small Humanoid (reptilian)
Str 10
Dex 14
Con 14
Int 14
Wis 16
Cha 12
Racial traits:
Poison use: can use poison without chance of poisoning self.
Chameleon Skin: +5 racial bonus to hide (in addition to +4 size bonus)
Natural Armor +3
Natural Weapons: 2 claws (1d3) and bite (1d3)
Hold Breath: Can hold breath for Con x 4 rounds before risking drowning.
Low-Light Vision
Weapons: Can treat bolas and nets as martial weapons.
Level Adjustment: +1
Standard Druid features
Skills of Note:
Craft (Poison)- thinking of taking this one to take advantage of the racial ability. I've heard using poison can be prohibatively expensive, so making it myself might be helpful.
Heal- I'll probably be the party's healer
Hide- it's not a class skill, but I get +9 off the bat for my size and chameleon ability, so I'm gonna try to strike a deal with my dm to make it a class skill somehow.
Ride- I might take a mount as an animal companion. Any thoughts on that?
Survival- just makes sense. I might take a level in ranger or the track feat at some point. Think it's worth it?
Swim- it's going to be a partially aquatic campaign, and I get a +4 racial bonus, so I'll be maxing that out, I think.
So, how can I make this the most effective character possible? His small size and weapon selection makes him a crappy fighter, even with d8 hit dice. Even if I spend feats to maximize his damage output, it won't be very good, and I would probably be better off putting them into magical abilities.
Should I try to work with his natural attacks? How can I do that?
I thought of taking scribe scroll or brew potion (later, of course), so I can prepare his more useful spells (like magic fang for this guy) daily, and keep the emergency use type spells on paper. Does this sound reasonable?
Any advice would be awesome.
Dread Polack