Location in SRD of Outsider non-death on Prime?

WizarDru

Adventurer
Can someone point me to the clause that specifies that Outsiders are not killed when slain on the prime in the SRD? I'm looking, and I'm not really finding it. Is this something that was changed, or did I misunderstand it before?

All I've found so far is this:

SRD 3.5 said:
—Unlike most other living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.


I was under the impression that outsiders that were slain on a plane other than their home (such as the Prime) would be banished to that location. Is that no longer the case, was it never the case or have I simply missed where this is specified?
 
Last edited:

log in or register to remove this ad




The Souljourner said:
Only summoned creatures poof back to their home plane in 3.x. Outsiders in general can and do die on this plane.

-The Souljourner
Sorry, I should have been more specific...I wanted clarification of the circumstances. I found it under the Conjuration School description in the SRD, where they clarify the difference between Summoning and Calling.

To wit:

SRD 3.5 said:
Calling: A calling spell transports a creature from another plane to the plane you are on. The spell grants the creature the one-time ability to return to its plane of origin, although the spell may limit the circumstances under which this is possible. Creatures who are called actually die when they are killed; they do not disappear and reform, as do those brought by a summoning spell (see below). The duration of a calling spell is instantaneous, which means that the called creature can’t be dispelled.
Summoning: A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower. It is not really dead. It takes 24 hours for the creature to reform, during which time it can’t be summoned again.

When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have, and it refuses to cast any spells that would cost it XP, or to use any spell-like abilities that would cost XP if they were spells.
 

Remove ads

Top