• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Logic behind sales of "Expedition to Castle Greyhawk"?

Scott_Rouse said:
I would argue that the "two setting" notion is incorrect since currently we support Forgotten Realms, Eberron, & Dragonlance (licensed to MWP). Core D&D should be considered a setting as well just on the sheer amount of content. There is a belief that TSR in the 2nd edition days over-saturated the market with settings that split the market into to many smaller customer groups but that was with 9 plus settings. There is no belief that the rule is "2 only".

Now does that mean every setting gets a setting 300 page campaign setting book, 12 supplements a year, plus adventures? No. But there certainly is a room to provide varying levels of support.

When we have discussions about settings support Greyhawk is usually on the table.

I can certainly see your point in counting official licenses to third parties. In such case, the count would include not just Dragonlance but Ravenloft and Gamma World (both licenses since reverted). I think a very large number of Greyhawk fans would enthusiastically welcome a license of Greyhawk to a third party publisher if Wotc would not be interested in reviving the setting itself. Of note, such a revival need not necessarily include "12 supplements a year" etc. I think the large majority of Greyhawk fans who would be pleased to see the setting revived would welcome just a "300 page" core setting treatment to start. :)

The rub with a license, as I understand it, is two fold. First, I am given to understand that Wotc has been approached about a Greyhawk license previosly, most notably by Paizo Publishing, and that no agreement could be reached. Second, the principle reason no agreement could be reached was supposedly Wotc's perception that Greyhawk was too close in flavor or core audience to the Forgotten Realms and that a published Greyhawk setting would thus detract from sales of the Forgotten Realms or, put another way, Wotc had concerns that if both FR and GH were published settings the market for medieval fantasy D&D would be fractured, hurting both properties and the bottom line.

Whether any of the above actually influenced a decision not to have already licensed Greyhawk, I actually believe that as presented in the FRCS and the LGG, FR and GH are too close in feel and potential audience. I think they would fracture the medieval fantasy market and hurt the bottom line. This is where mattcolville's post upthread was right on the money, IMO - "Just being Greyhawk isn't enough, it needs to fill a need that the other settings don't fill." I think this thought should be part of any equation to bring back Greyhawk, whether by Wotc or through a licensee. Greyhawk needs to be clearly distinguishable from the Realms such that overlap in audience appeal is minimized.

While the "high fantasy" vs "low fantasy" differentiation has been offered as a point of distinction, I don't think that would be enough. Of course, the devil is always in the details but it is for this reason that I support restarting Greyhawk in its entirety, keeping material or themes that work for the new design but otherwise charting new territory and in that process making Greyhawk sufficiently distinct from the Forgotten Realms such that the two settings would not be competing for almost the exact same audience. Wotc could certainly undertake such a design and any licensee could be required to present such a design outline as part of the process of having a license approved.

With respect to "core" being considered its own setting, I take your point but I cannot fully agree because a setting is a consistently presented background in which either published adventures or home brewed adventures can be set and by this definition, the "core" presentation is simply not definable as a setting. While an argument could be well constructed that the D&D Gazateer (3.0 Edition) created the necessary "core," I feel this argument fails because almost all of the subsequent Wotc releases make little or no mention or use of the D&D Gazateer in much of any way. The D&D Gazateer has also been allowed to go out of print and was never reissued with the 3.5 Edition. If it was a setting, then, it is now effectively passe.

All this to one side, I am greatly heartened that Greyhawk continues to be mentioned in discussions about settings - and even more heartened that there are discussions about settings! Your raising the possibility of a Greyhawk license as another option is, perhaps most heartening of all. Whether Wotc would chose to redevelop Greyhawk or license the setting to a third party, I think I can speak for any number of Greyhawk fans in urging that the process move forward with all deliberate speed. Or as Larry the Cable Guy would say, "Git 'er done!"

If Expedition to the Ruins of Castle Greyhawk is a step in this direction - GREAT! I do think it will do well. I would not, however, tie too much consideration of the sales of Expedition to the Ruins of Castle Greyhawk to the fate of Greyhawk the setting. The two are markedly distinct. Of course, Greyhawk the setting is now out of print and Expedition to the Ruins of Castle Greyhawk is then to that degree an adventure without a setting. At the same time, Expedition to the Ruins of Castle Greyhawk, as I understand it, is no attempt to reimagine the setting, even in part, to be distinct from the Realms, a consideration I believe in any thought of a revived Greyhawk as noted above. Rather, Expedition to the Ruins of Castle Greyhawk is limited in scope (to the Castle and "Free City") and within that scope will hold to a traditionalist approach to Greyhawk in the sense of using familiar and accepted Greyhawk themes/tropes for which the authors have been noted. While sales of Expedition to the Ruins of Castle Greyhawk should certainly be looked at, I would not see them as either predictive nor as a bell weather. Greyhawk "as is" is, I believe, a nonstarter for the reasons set out above and Expedition to the Ruins of Castle Greyhawk does not set out to address the factors behind that reasoning. The adventure should be taken on its own terms and welcomed as such but it should not be stretched beyond that, IMO.
 

log in or register to remove this ad



GAAAHHH said:
Remember that there are quite a few Greyhawk fans who don't play Living Greyhawk. [snip] I can't be alone in this. I imagine there are lots of gamers who aren't in the RPGA. Many of those are Greyhawk fans, or would be if they had access to the materials.

You're not alone. I'm not part of the RPGA and I've only been to one gaming convention in my life. I'm also a Greyhawk fan. Of course, I have no idea how much of a minority that makes me...or even if it makes me a minority. I'd certainly buy Greyhawk hardcovers. Heck, I have a half-dozen Forgotten Realms hardcovers (even a couple of softcovers) and I've yet to run or play a game using that setting. Of course, I've used bits and pieces in my Greyhawk campaign, because...well...I have to validate spending all that money somehow.
 

Mortellan said:
Well articulated post GVD, it says what I was thinking but in more words as usual. The rule of 2 has a very Sith-feel to it I might add ;)

Since Rouse is reading this thread I will throw in my biggest desire for GH and that is not a new setting book primarily. It is ending the use of GH as the Core world-proper noun pool. Every obscure GH reference in your products trivializes the canon alot of GH fans have accumulated over the editions. Some are spot on yes, but most are slipshod throw-away references that do no service to the GH crowd and carry little weight to people like me who have long running GH campaigns. Removing GH as the Core world then would put the emphasis on GH development where it should be, and that is best, currently mind you, through Living Greyhawk.

The problem is, a huge portion of Greyhawk fans do just see GH as a proper-noun pool. In a sense, that's how the original Folio was structured, and that's why many of the fans are so attracted to the setting.

I don't know how many times I've heard "Greyhawk is great because It's just a list of kingdoms and things, so I can put my own spin on it." I don't think people who feel like that will be impressed by any treatment of the setting that WotC can produce.
 

GVDammerung said:
If Greyhawk is to attract new fans one of the attractions is not going to be that you have to conduct a scavenger hunt to find the basics of the setting.

But I don't think that Greyhawk can attract new fans. Much of the appeal of the setting is tied up in a yearning for the simple times of 1e, or in a love of the sword & sorcery books that were popular when the setting was developed.

But 1e isnt' being published anymore, and the fantasy scene has changed. In order to give Greyhawk an appeal to a wider audience, WotC will likely have to change Greyhawk in ways that longtime fans will find distasteful.
 

The Greyhawk material in Dragon and Dungeon is phenomenally popular, and not just with 35-year-old grognards. Yes, a lot of the appeal is tied up in it being the "first" campaign setting, but you should discount that. Even people who were not alive when it first came out find it compelling for that reason.

The idea that no new gamers are interested in Greyhawk is simply wrong. And I've got sales numbers to prove it. Soon, I suspect, Scott will too.

--Erik

PS: I also feel, quite strongly, that people who enjoy the open and adaptable nature of the Greyhawk campaign setting do not favor it for just being a "proper noun generator." You can have a coherent, compelling setting with new stuff while still leaving lots of room for individual players and DMs to customize their game. As GVD said, the original folio pulled it off, and even the LGG, which is filled to the brim with continuity from a hundred different sources, still leaves huge swaths of the world undeveloped and ripe for adoption by an enterprising DM.
 

I don't know how many times I've heard "Greyhawk is great because It's just a list of kingdoms and things, so I can put my own spin on it." I don't think people who feel like that will be impressed by any treatment of the setting that WotC can produce.

But what will be REAL fun is when/if Wizards ever publishes a true Greyahwk setting hardcover and the hard-core fans complain about the treatment it gives their favorite setting. Damned if you do, and damned if you don't. If I made decisions at WotC I'd be hesitant to step into that minefield as well.

I gotta say, for my part, I love old Greyhawk material. If WotC released new Greyhawk material, I'd probably buy that too. But since I don't currently run a campaign set in any of WotC's published settings, I'm not going to purchase a product solely becasue it is tied to a specific setting. I buy Greyhawk, Forgotten Realms, Eberron and core D&D material based on the merits of the material, then file off the proper names and insert them into my Frankenstein's monster homebrew.

And correct me if I'm wrong, but WotC doesn't need to release a Greyhawk setting book to support Living Greyhawk because that's what the regional associations do. If you play LG, you get your region-specific setting info from your triad and your DM, right? Anything else is covered in the Living Greyhawk Gazeteer, which in my opinion pound-for-pound is the BEST setting material WotC has released in years. Why? It's not bloated down with new rules, new prestige classes, new spells, etc. It's all setting-specific fluff.
 

Erik Mona said:
The Greyhawk material in Dragon and Dungeon is phenomenally popular, and not just with 35-year-old grognards. Yes, a lot of the appeal is tied up in it being the "first" campaign setting, but you should discount that. Even people who were not alive when it first came out find it compelling for that reason.

I am this person. My group is made up largely of these people. I'm turning 25 in a few weeks and have absolutely been turned on to Greyhawk via the Age of Worms adventure path. I can't get enough information about the setting despite great effort and what translates into almost every Greyhawk resource available.
 

Nepenthe said:
As Mr. Rouse suggested, the "third" world Dragonlance does (and will for about 10 months more) fill this niche. Apparently it just carries too much baggage for a lot of people to consider it on its own merits (and AM I glad I gave it a second chance last year!)

I don't think I would categorize DL as a "small, low-magic" campaign world.
 

Into the Woods

Remove ads

Top