Jhulae
First Post
VannATLC said:What, you mean, Stargates >.>
I'm even going to have the dwarves make a Dialler, opening portals to places that haven't been touched in Millenia.
That is *awesome*. I love the idea of a DHD and teleport gates!
VannATLC said:What, you mean, Stargates >.>
I'm even going to have the dwarves make a Dialler, opening portals to places that haven't been touched in Millenia.
7 sigils to go anywhere in the world, 8 sigils to go to another plane, 9 sigils go to.....Jhulae said:That is *awesome*. I love the idea of a DHD and teleport gates!
NMcCoy said:On another note, does anyone else think the new teleportation stuff in general is awesome? I'm getting all sorts of plot hook ideas from how they work... Ancient artwork depicting a scene in a location that people don't believe ever actually existed, but you can see part of a teleportation circle...
I'd have the same limitless options if they had rules, only difference is, it would be easier to gauge balance since presumably it would have been play tested.Obryn said:4e doesn't assume that everything that's done in the game by NPCs can be done by the players via the existing game rules.
There may be rules sometime, but for right now - they're there for the same reason the towns are there, or the dungeons are there. Someone put them there.
Revel in this freedom. You're the DM, so make the most out of this. If your players ask, "How do we make one?" ... that's your cue that they have a goal, and it's your turn to make something up. Heck, make an adventure out of it - say, the knowledge died with the Empire of Bael Turath, and it's up for the PCs to find it buried in their lost catacombs. Or tell them it's a 30th-level ritual and to talk to you in a year. Or that it takes weeks of work and the secrets are jealously guarded, but that a nearby sage could be persuaded to do it for a price.
The options are limitless.
-O
ForbidenMaster said:7 sigils to go anywhere in the world, 8 sigils to go to another plane, 9 sigils go to.....
Ahglock said:I'd have the same limitless options if they had rules, only difference is, it would be easier to gauge balance since presumably it would have been play tested.
Okay, then say "There's no rules for this, and I don't think it's something you guys can do because it's lost/secret/requires a huge cabal of wizards/demons/devils." You're running the game, not your players.Ahglock said:I'd have the same limitless options if they had rules, only difference is, it would be easier to gauge balance since presumably it would have been play tested.
Ahglock said:I think it is cool, but the cost in both money and level for the end game one is too much IMO. You can't get a teleport anywhere ritual until you are two levels from Godhood, does not exactly scream epic too me.