Long Live the Queen (all groups) [Boddynock judging] Completed

Dorrin shakes his head, as if coming out of a sleep. "I'm sorry, I must have dozed off for a second, and didn't hear you ask for help." He extends his hand to Munchin, Quint, and then to Nura. "I'm Dorrin, by the way, in case you didn't hear me earlier. I figured we should get these formalities out of the way now, before we're eye deep in giant ants." Dorrin looks around a little bit before speaking again, "Also, when he says Giant Ants, how Giant are we talking? They aren't... uh... Bigger than us, are they?"
 

log in or register to remove this ad

Munchin reaches for Dorrin's hand and laughs as he winks knowingly and the grey elf. "My weapons are with me always as is my armor." Munchin reaches the top of the wagon and thanks Dorrin, continuing, "Many do not seem them until it is absolutely necessary." The Monk then turns to his helper. "I welcome any challenge that will test my skills, the bigger they are the more the challenge." After finishing his bold statement Munchin hiccups slightly then sits down quickly, placing his left hand atop his head.
 

Nura takes Dorrin's his hand and shake it. "Nura, collector of spells and knowdlge. I could not agree more it is important to know whom you are walking in to danger with. As to the ants I do belive they have about the same size as you." She looks at the neckless around Dorrins neck "A religius symbol?" She points at the holy symbol "I don't reconise that one."

"My weapons are with me always as is my armor." Munchin reaches the top of the wagon and thanks Dorrin, continuing, "Many do not seem them until it is absolutely necessary."
"intresting, in some dark way I hope, it will be nesecary, I am very curious abot it."

After finishing his bold statement Munchin hiccups slightly then sits down quickly, placing his left hand atop his head
.

supressing a minor chuckle at the comical state of Munchin. For the first time Nura actualy realise, what all the others probably knew, that Munchin is drunk.
 

Dargon said:
She looks at the neckless around Dorrins neck "A religius symbol?" She points at the holy symbol "I don't reconise that one."

Dorrin colors slightly, "To be honest, I'd be surprised if you had. It's not really a common symbol of my god, Grendath. He is the patron of brave warriors and the lucky. The holy symbol itself, I won off of a superior in a game of cards. I think that contributed to me having to 'go see the world'."

KriticalFailure said:
The Monk then turns to his helper. "I welcome any challenge that will test my skills, the bigger they are the more the challenge."

"I completely agree, Munchin. I think I heard once that the bigger they are, the harder they ..... squish... I've just never seen ants that large."
 

"If you don't mind, who was that superior. It seems to me that a priest of luck should expect good aswell as bad luck, and not force you on the road."
 

Dorrin shrugs. "He isn't that bad of a man really. Sometimes, clerics of Grendath think we are above the force of luck. We're still just people too, so sometimes we dislike the bad luck that we get."

"It was more of a technicality that won that game for me. You see, in Lathimian Pokiir there a host of rules that rarely if ever come up. Like holding four Kings beats every other hand except four assassins. Now, four Assasins lose to every other hand except a hand where Kings are high. It just so happened that he had four Kings, and I had the four Assassins. He bet without thinking of that rule, although he knew I had at least two Assassins.
 

"...and Jallembo. Jallembo? anywhere? Jallembo? Ah there you are! Right. Well. Lessee. That's everybody. Ok." Hans pauses a few seconds to find the words he's looking for "Ok. If everybody please get on a wagon. We have a long road ahead of us!"

After everybody finds a spot in one of the wagons or on a horse, the small caravan starts it's journey.
The wheels of the carts squeek in a constant rythem while the wagons cover mile after mile.
After about an hour you pass the Roadwarden's Waystation after which the road passes through a light woods. These light woods become more and more dense as you travel further to the east.
The caravan stops for a very short time when the sun is at it's highest point. Everybody get's a chance to stretch thier legs and Sally provides everybody with some bread, cheese and sausage.

The rest of the day the wagons continue thier squeeky rythem as mile after mile dissapears under thier wheels. The thick forest becomes less dense as the sun slowly drops towards the horizon.
As the sun starts touching the horizon, the caravan reaches a large crosspoint in the road. The south road leads to Lathirn and beyond while the eastern road leads to Fallon.
A small cluster of buildings, including an inn, a general store and a large stable have been erected to serve passing travalers.
Hans speaks to the band of adventurers as they emerge from the wagon, stretching thier legs and sore backs, "Everybody, we will spend the night here, at the Lucky Horseshoe. I'll arrange for dinner and rooms. After i've got some food in my stumach i'll announce the teams." Then Hans dismounts and leads his horse into the stables.
After everybody has disembarked from the wagons, the teamsters lead them into the large stablehouse.
 

Ximix spends the day watching his fellow travellers quietly. He makes an effort not to stare, though his mind tends to travel of it's own accord and often he simply sits transfixed on some point beyond the horizon.
At journey's end the Elf climbs from the wagon and sees to his horse, brushing it down and tending to his gear. He joins the others a bit late, taking a seat and ordering a light sup of vegetable stew with a crust of bread and wine.
Once again the cleric sits quietly, watching, oftentimes staring off at nothing in particular.
 

The dwarf passes the time on the wagon sleeping with sonorous snores.
When they stop in the door of the inn, he woke up, scratches his head and beard, and gather his backpack and other stuff.
Krindorf jumps skillfully out of the wagon, the alcohol in his blood is now gone, so he is again the agile dwarf he usually is during a work.
"Allrigh' then, Ah' could use some sleep" he states after Hans speach, streching his back.
 

Munchin zones out for a majority of the journey, thinking and contemplating the actions that he took to lead him to where he was. Occasionally he would take a sip from his jug, then stare at his hands as he clenched and unclenched them. Upon arriving, Munchin stumbled getting out of the wagon, then immedietly teetered off into the the Inn, where he got himself a room where he meditated before taking a much needed rest.
 

Remove ads

Top