• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Longest campaign you've run/played in?

What was your longest campaign?

  • Huh? You mean they're supposed to last for more than a day?

    Votes: 1 0.7%
  • Only a few sessions

    Votes: 0 0.0%
  • 1-6 months

    Votes: 13 8.6%
  • 6 months to a year

    Votes: 19 12.6%
  • A couple of years

    Votes: 60 39.7%
  • 4+ years

    Votes: 38 25.2%
  • It's the campaign that never ends, yes it goes on and on my friends...

    Votes: 20 13.2%

I played in and occasionally DMed 4-year 2E campaign in high school, playing about once a month, with a hiatus junior year, and also played in a sporadic 3-year Star Wars campaign in the early 90s. Longest one I've run to date was a proto-3E campaign that lasted just over a year. I have high hopes for my current game to go much further.
 

log in or register to remove this ad

A couple of years, more or less... one of the (two) players was based out of town for a year, and we're not quite back on our feet yet. It's not done yet, though, so that number could well increase.

Still, what we've got so far makes for a good webcomic...
(Ends shameless self-plug)
 

My homebrew campaign is about to end the next session (February the 16th)...after over 2 and a half years and a direct start with 3e rules. It's the longest campaign I ever DMed and I have to say, I won't rule a campaign that long anymore. There was no hiatus, sometimes we played two, rarely three times per week.
 

Originally posted by Dark Dragon
------------------------------------------------------------------------------------
My homebrew campaign is about to end the next session (February the 16th)...after over 2 and a half years and a direct start with 3e rules. It's the longest campaign I ever DMed and I have to say, I won't rule a campaign that long anymore. There was no hiatus, sometimes we played two, rarely three times per week.
------------------------------------------------------------------------------------

Dark Dragon, if you don't mind my asking why wouldn't you do another campaign that long again? I realize that the amout of work a DM does is never really understood by his players. (hek my wife thinks its a lot and she only sees about half of what I do :rolleyes: )

But, I've always been most comfortable running a longer campiagn to handle a longer story line. Helps make everybody emotionally involed in the story instead of just playing to kill some orc, if you know what I mean.;)
 

My vote is for the last category, a campaign that never ends. We are now in our 21st year, and last Sunday played our 845th game. We currently have three campaigns running. We began a spin-off group with new characters in the mid-1990's to keep things fresh, although they operate on the same continent and we occassionally cross over characters between two teams. And last year I ran a 5-night session with totally new characters on a Western based world, using hybird AD&D/Boot Hill rules. Still, I'd say that a good 80% of the time we are still playing the same team that started back in 1982.
 

Ashrum the Black said:

Dark Dragon, if you don't mind my asking why wouldn't you do another campaign that long again? I realize that the amout of work a DM does is never really understood by his players. (hek my wife thinks its a lot and she only sees about half of what I do :rolleyes: )

;) Well, I must add that I won't DM again a long campaign with that special group (I'm member in three groups, but the one I'm talking about has 7 members...). The problem was (and perhaps still is) to develop a story for 7 PCs with very different play styles, alignments and knowledge of the rules (there are absolute rookies and veterans playing over 12 years D&D in that group). Good, evil and neutrality was found in the group, as well as chaos and order. Some members tend to powerplay, others like more role playing. Because of the group's quite large size, it's not always easy to get attention to the story, and, of course, 7 players can do more unexpected things than 4... And believe me, they are VERY unpredictable, and the PCs tend to quarrel among each other as soon as an opportunity arises.

The work I've done for this campaign was quite quickly finished. Most plots I developed (or better: improved) off my mind during the sessions on the PCs behavior and ideas and needed just a few notes, only the two small dungeons and the opponents and NPCs needed a larger amount of writing. The main plot was set from the beginning. Of course, the group realised it later. ;)

Ashrum the Black said:

But, I've always been most comfortable running a longer campiagn to handle a longer story line. Helps make everybody emotionally involed in the story instead of just playing to kill some orc, if you know what I mean.;)

That's right and that's my intention, too. I don't like dungeon crawl (that can be done on a computer). In the second group (the oldest with 4 players and a DM, founded 1991), longterm campaigns are fine to play. If this group survives RttToEE, I'll be behind the screen again..with a quite short campaign (lasting about a year, I think).
 

Well I joined it in 1993, think it started in 1992 and we still play the characters on and off over that time, when we arent playing other types of rpg's.

Though, since going from 2E to 3E my character is gimped and it pains me. :(
 

The longest game I have been involved in is my AD&D converted to 3E campaign that started in 1992 after I graduated from high school, and is still going strong 11 years later. For the first five years we gamed probably 8 out of every 10 weekends, but the last six years have been more like once every month or two due to distance and busier schedules.
 

Silver Moon said:
My vote is for the last category, a campaign that never ends. We are now in our 21st year, and last Sunday played our 845th game. ...started back in 1982.

Oh. My. God. Congratulations :)
(Wow. Your campaign can drink legally...)
 
Last edited:

Into the Woods

Remove ads

Top