Longlasting but cheap darkvision..?

We dealt with the underdark by adjusting march order.

Sneaky types (with darkvision) formed a vanguard.

The bumbling humans with their torches and continual light formed up about 90' behind them escorting the pack train (we had mules and some low level NPCs).

90' behind that group, a rear guard consisting of a stout cohort plus a few elvish low level warriors kept the corridor clear.

All the way through the D-series, the middle group avoided getting hit with a surprise fireball, blundering into an ambush, etc. Sometimes the front group got in a bit over their heads, but so long as they could survive one round and call for help, all was well. Oftentimes, they would just signal that trouble was ahead, hide, wait for the main group to deploy and engage, and then pop out of the shadows to surround the foe.
 

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Permanent darkvision: 1000*5+5*9*10+2*3*10= 5510 gp

Or have it cast at CL20 (to avoid being dispelled via regular dispel magic): 1000*5+5*20*10+2*20*10= 6400 gp

If you're high enough level that greater dispel magic is probably, add a ring of Counterspells (loaded with greater dispel magic) to protect against targeted GDM's, and maybe a few CL 21 magic mouths to protect against area GDM's.
 

mvincent said:
Permanent darkvision: 1000*5+5*9*10+2*3*10= 5510 gp

Problem here is that darkvision is not on the list of spells that can be made permanent on others by the spell of the same name.

I thought of it too.. :(

J from Three Haligonians
 
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Three_Haligonians said:
Problem here is that darkvision is not on the list of spells that can be made permanent on others
Doh. Yeah. You could do it with a ring of spellstoring, but if this is treated similarly to a focus component pricing then a spellcaster would likely charge you another 5k gp. for the temporary use. Ouch.
 

So, I was still looking and I found...Ebony Eyes from the Spell Compendium.

At first I was hopeful.. now I am just confused. What exactly does this spell do? It says it grants

p.77 SC said:
the ability to see normally in natural and magical darkness, although it does not otherwise improve the subject's ability to see in natural dark or shadowy conditions.

There is more.. but is this part not contradictory to itself? It is a first level spell, according to the DMG Magic Item rules (which I realize are far from air tight...) a continuous item of such would cost 3k.

That would be grand.. if I knew what exactly the spell does.
 

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