Endur said:
2) In a party of several characters, you don't have to kill the bad guy all by yourself.
You do when the bad guy has DR, and you're the only one reliably getting through it with two-handed swings of the greatsword
6) In tight dungeons or in close order formation on a battlefield, you can't wield large weapons.
Enh. Game-mechanically, a longsword and a greatsword need the same amount of space - 'not grappled'.
With the paladin we had in our party, we found the longsword-and-shield combination to be symptomatic of the character's personality - namely 'wussy coward'. Hiding behind his shield because he was afraid of getting hurt. Feh. Some paladin
The player didn't make one session; the remaining players unanimously decided that the character had 'seen the light'. He discarded his shield, swapped his longsword for the +1 greatsword we took off a slain foe, and started making his 20 Str actually work for a change.
And suddenly, the paladin was a fearsome smiter-of-evil, not a pansy cowerer-in-the-corner. The same character who, two weeks before, had decided
not to dive sword-first off the glacier at the fleeing white dragon (heading for cover to breathe on us from safety), electing instead to climb cautiously down a rope, now took on a bearded devil pretty much single-handedly, being knocked unconscious and cured back into the low positives twice before dealing the death blow, from prone, while on zero hit points, with his single standard-action-while-staggered-before-falling-unconscious.
That's a paladin!
So drop the pussy shield and use a
real sword!
-Hyp.