Looking for 2nd edition spell information

Duration is one round, so a single minute in the old school version of rounds. I doubt there is a new version of it. It is very much like a teleport and with the ageing drawback that 3.0 got rid of I jusat don't see a need for the spell anymore.
 

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Crothian said:
Duration is one round, so a single minute in the old school version of rounds. I doubt there is a new version of it. It is very much like a teleport and with the ageing drawback that 3.0 got rid of I jusat don't see a need for the spell anymore.

Its a 2nd edition spell so one round=one minute. That amount of time stands until WoTC puts out an official version saying otherwise. The difference between this spell and teleport, was that with teleport you have a limit on how much material you could carry. With this spell, the real limit was how much stuff you could push through the entry in one minute. The other advantage was that the entry was that it provided a 2 way means of travel. Through clever use of this spell, you can get affects that teleport can never cover. As an example: I had a character that once stopped a forest fire with a dimensional folding. One end was facing the fire, the other end was in the middle of the ocean about 100 feet down, giving it lots of pressure. You can get a great deal of water on to the fire with that big of an opening and that much pressure in one minute. There is no way you could have done that with teleport.

Hawkeye
 

Dimensional folding is a broken spell, with much potential for ruining advantures. Especially since it is only 4th level. I had a wizard/priest PC back in 2e who used it incessantly, and it did ruin many adventures: Scry monster's lair; Dimensional Folding so we jump on the big monster, kill him, take his stuff; Dimensional Folding again to go back to the tavern, share treasure and calculate XP. Frankly, I am glad that this spell didn't make it to 3e.
 

Turanil said:
Dimensional folding is a broken spell, with much potential for ruining advantures. Especially since it is only 4th level. I had a wizard/priest PC back in 2e who used it incessantly, and it did ruin many adventures: Scry monster's lair; Dimensional Folding so we jump on the big monster, kill him, take his stuff; Dimensional Folding again to go back to the tavern, share treasure and calculate XP. Frankly, I am glad that this spell didn't make it to 3e.

That is why we houseruled it a bit. To begin with, if you used the spell more than once every 7 days, the chances of aging went up each time it was used. IIRC, you basically went up one category each time or the percentages doubles or something like that. We reasoned that mortal bodies were subjected to more and more stress that eventually it gave out and aged. Also in our group, any spells that caused aging, like Haste, caused a proportionally larger increase in demihumans since they lived longer. This, too, was to help balance things. After all, what is a year lost to an elf that coud 1000 years? Instead, they may age a decade or so.

Hawkeye
 

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