From Living Greyhawk Journal:
Beastfolk
- +4 Dexterity, +2 Wisdom.
- Medium size.
- A beastfolk's base land speed is 30 feet.
- Racial Hit Dice: A beastfolk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0.
- Racial Skills: A beastfolk's humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Climb, Hide, and Move Silently.
- Racial Feats: A beastfolk's humanoid levels give it one feat.
- Weapon and Armor Proficiency: A beastfolk is automatically proficient with all simple weapons.
- Low-Light Vision: A beastfolk can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. It retains the ability to distinguish color and detail under these conditions.
- Spell Resistance 20 (Ex): A beastfolk can avoid the effects of spells and spell-like abilities that directly affect it. To determine if a spell or spell-like ability works against a beastfolk, the caster must make a caster level check (1d20 + caster level). If the result equals or exceeds 20, the spell works normally, although the beastfolk is still allowed a saving throw.
- When in areas of thick greenery, such as their forest habitat, beastfolk have a +8 racial bonus to Hide checks.
- Automatic Language: Sylvan. Bonus Languages: Common, Elven, Gnome.
- Favored Class: Rogue.
- Level Adjustment: +2??