Ath'kethin
Elder Thing
I've been running a game for just me and my 7yo for over a year and a half now, and back 25 or so years ago my friend and I played, just the two of us, almost every night. In addition, I ran a small-group game with 3 PCs plus me a DM for about a year some time ago.
The systems for these ranged from Rules Cyclopedia/BECMI D&D to Basic Fantasy RPG to AD&D 2nd Edition to Swords & Wizardry to 5e.
They all work fine.
The important thing is to accommodate your players and their characters. That doesn't necessarily mean to take it easy on them, but to make it work. Group doesn't have a thief? Give them a way to work around a locked door. Group.lacks a cleric? Don't force them to need one.
I find small-group play to be incredibly rewarding and I love the more personal feel to the stories that develop with it. But the biggest challenge by far is just understanding how the players and characters interact, how the game works, and being able to think on the fly.
I say pick your favorite system and just dive in. You'll be fine.
The systems for these ranged from Rules Cyclopedia/BECMI D&D to Basic Fantasy RPG to AD&D 2nd Edition to Swords & Wizardry to 5e.
They all work fine.
The important thing is to accommodate your players and their characters. That doesn't necessarily mean to take it easy on them, but to make it work. Group doesn't have a thief? Give them a way to work around a locked door. Group.lacks a cleric? Don't force them to need one.
I find small-group play to be incredibly rewarding and I love the more personal feel to the stories that develop with it. But the biggest challenge by far is just understanding how the players and characters interact, how the game works, and being able to think on the fly.
I say pick your favorite system and just dive in. You'll be fine.
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