Looking for a good CRPG.

Second that vote for Morrowind. But you have to stay focused on the quests. If you free form it too much, the game can get rather boring. On the other hand, there's a TON of community mods that can make even that part of the game way more interesting. I'm looking forward to Elder Scrolls IV: Oblivion.

Knights of the Old Republic is pretty incredible, though I've never finished it.

I'm also one of the two people in the world who LIKED Neverwinter Night's original campaign. The expansions were good too, though Hordes of the Underdark had a pretty cliché romance subplot.

JediSoth
 

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I've played most of the DND based RPG's out there, Morrowind, Daggerfall, Arena, all the Baldur's Gate and Icewind Dale, Neverwinter Nights + add-ons + downloadable modules, Temple of Elemental Evil, Pool of Radiance, many of the old Gold Box games and still to this day my favorite is Planescape: Torment. It is such a rich world with rich characters. It is simply a blast to play. I'm playing it now again in fact.
 

Arx Fatalis

I'll also echo the Planescape: Torment sentiments. Don't judge it on the morgue.

I liked Arcanum too, but it pays to read the manual a bit ahead of time to get a feel for the settting and the system.

Carl
 


I absolutely HATED Planescape prior to playing Torment. Of course, I had little enthusiasm for playing the RPG version even afterward, but at least I understood other people's fascination with the setting for once. The same dude that wrote that wrote Knights of the Old Republic and it shows. KOTOR and Planescape: Torment are simply the best-writtten, most involving CRPGs ever. I'll agree that PT is a bit talky in the morgue/prebeginning, but once you get out into the city and beyond, it's awesome.
 


trancejeremy said:
I tried Torment, but my reflexes were not good enough. Too much quick mouse clicking. Would have been a better console game, IMHO.

Um, no. There's a key for pausing and auto pause options for a reason.
 

Welverin said:
Um, no. There's a key for pausing and auto pause options for a reason.

LOL. The auto-pause is the only way you can play the Baldur's Gate, Icewind Dale, and Planescape: Torment games. If you don't auto-pause (by hitting the space bar, IIRC), you die, because nobody's reflexes are as good as the computer's. Did you not have access to the instruction manual or familiarity with BG, etc.?
 

Iron_Chef said:
LOL. The auto-pause is the only way you can play the Baldur's Gate, Icewind Dale, and Planescape: Torment games. If you don't auto-pause (by hitting the space bar, IIRC), you die, because nobody's reflexes are as good as the computer's.

If your party's buff enough you don't need it, but the auto pause is great in BG2 once you get Improved Alacrity and have a horde of Magic Missiles to cast.
 

JediSoth said:
I'm also one of the two people in the world who LIKED Neverwinter Night's original campaign.
And I'm the other one. LOL!

NWN's original campaign is a perfect example of how a D&D campaign can gradually reveal layers of an evil plot. Essentially, your PC fights his way up the villain ladder, uncovering greater and greater detail on the depths of depravity being plumbed by the bad guys.

And, like many D&D games, NWN has tons of side-quests that are in no way related to the main plot but are still really fun. (For example, last night my PC fought Voleron the Damned -- whom I had totally forgotten about -- as a minor detour between killing Baram and Kurth in Luskan.)

So let's hear it for NWN's original campaign. Booyah!
 

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