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Looking for a good Mage Hunter Core Class

Sidran

First Post
Please Help I have Ideas for one but I need your input

And yes I know that this would serve better as a Prestige Class for most Campaigns, and prolly would be for mine but I need it for low level characters

So here goes my Ideas steals whateva

INQUISITOR

Hit Die: D4.
Class Skills
The Inquisitor’s class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Profession (Wis), Scry (Int), Search (Int), Sense Motive (Wis), and Spellcraft (Int).

Skill Points at Each Level: 2 + Int modifier.

BAB as Wizard

Saves As wizard

Faith first level starts at +4 Faith Points


Sense Taint (Su): At will, an Inquisitor is capable of sensing the sorcerous taint of a spellcaster within 20 feet of the inquisitor’s person. Inquisitors can detect magic at will, as per the spell

Favored Arcanum: At 1st level, a Inquisitor may select one of the eight schools of magic as a Favored Arcanum . Due to his extensive study of that one branch of magic and training in the proper techniques for combating that one school, the Inquisitor gains a +1 bonus to Bluff, Listen, Sense Motive, Spot, and Knowledge (Arcane) checks when using these skills against this school of magic. Likewise, he gets the same bonus to weapon damage rolls against Mages who specialize in the chosen school . An Inquisitor also gets the damage bonus with ranged weapons, but only against targets within 30 feet (the Inquisitor cannot strike with deadly accuracy beyond that range).

Turn Arcanum (Su): At 2nd level the Inquisitor may attempt to turn a arcane spellcaster in the same fashion that a cleric turns the undead. The Inquisitor may perform this action a number of times per day equal to 3 + the Inquisitor’s Charisma bonus (if any). The Inquisitor cannot turn Spellcasters outside of his Favored Arcanum school.

Resistance Bonus: Inquisitors typically deal with wizards, as such, they must stand against a spellcasters in combat. At 3rd level and every 4 levels afterwards, an Inquisitor receives +1 resistance bonus to any saving throws a against spells, Item effects, or spell like abilities.

Slippery Mind: This extraordinary ability, gained at 5th level, represents the Inquisitor ability to wriggle free from magical effects that would otherwise control or compel him. If the Inquisitor is affected by an enchantment and fails his saving throw, 1 round later he can attempt his saving throw again. He only gets this one extra chance to succeed at his saving throw. If it fails as well, the spell’s effects proceed normally.

Powerful Presence: The Inquisitor gains a +2 bonus to Diplomacy and Intimidate checks. In addition, once per day the inquisitor can force all beings within a 30 foot radius to make a Will save (DC 10 + inquisitor levels + Charisma bonus) or suffer a -2 morale penalty on attacks, saves, and skill checks for 1 round/inquisitor level. This requires a standard action and is considered a supernatural ability

Knowing Stare: As the inquisitor reaches the upper levels of ability he can force almost anyone to heed his command for pause, even when he says nothing. Once per day, the inquisitor can invoke a 30 foot gaze attack that holds all living creatures. Those affected must make a Will save (DC 10 + inquisitor level + charisma bonus) or be held for 1 round /inquisitor level. This is considered a supernatural ability.

Pierce Illusion (Su): At the 3rd level the Inquisitor has the ability to see through illusions if he touches an illusion or a creature or object affected or shrouded in illusions. The Inquisitor then makes a caster level check as per dispel magic against the illusion. If successful, the illusion is dispelled. Add the Inquisitor’s +4 bonus on dispel checks (the Inquisition domain granted power) to the check




Other Things I could think of is

Smite Arcanus

Divine Grace, Divine Health
 
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What if we took a Ranger core class and changed the abilities? Track becomes track magic. It workss like detect magic, but allows you to follow people with magic to some extend.

Favored Enemy is spellcasters. However it now gives the listed bonus to save against all spell attacks, as a bonus to help track magic, and to all spellcraft and knowledge arcana rolls.
 

In some complicated Prestige Class I found this



Magic Track
Inquisitors are trained to track magical creatures and magic users across most types of terrain by the distinct traces of magical residue they leave behind. By using their Knowledge ( Arcane) check an Inquisitor can:
Track: Difficulty 15 -1 for every 3 level of the magical opponent (higher the level opponents leave more magical residue) and+1 DC for every Half hour that has passed since heir passing.
Determine what spells the caster last cast: Difficulty 15 +2 for every 3 level of the magical prey and+1 DC for every Half hour that has passed.
Determine when they cast that spell: Difficulty 15 -1 for every 3 level of the magical prey and+1 DC for every Half hour that has passed.



I like the Idea of a Magic Tracking Ranger That would work but would it get spells?
 



Flashing through this in instant-read mode, I really like this class. I'm gonna save it and take a little more time studying it tomorrow. Hopefully I'll have more input than just "Neaters!"
 

Thanks Kilmore,

I thought up this class as a hook to get a very christian friend involved in DND ( he didn't like the Idea of Arcane magic from the start) So orriginally he was going to be a Paladin. but as I got going in my world Idea the Idea of an Inquisitor Class that goes about hunting Arcane wizards because of some great magic travesty in the past became cooler and cooler.

The general Idea is that the World was once the realm of the Fairy but has since been overrun by Mundane Races.

With the Start of the Inquisition magic is further begining to fade from the world, and the world is starting to sicken.


The Player wants to play a Rogue Inquisitor. We got to descussing and he wanted to play an Avian elf ( An elf with wings of course) So I incorporated the Piers Anthony-like creatures into my world.

I told him the basics of the world, and how the world stands now

The Elves ( who were the worst hurt by the magical travesty) have formed a Combine, and through them the Church of Aryandwe has begun to persecute the Arcane casters of the world. ( with the exception of the Gypsies)
 



A few suggestions:

Change the Favored Arcanum from a bonus to skills vs. wizards from a specific school to a bonus to saves vs. spell school.

How about an ability that makes it easier for them to disrupt someone casting a spell, like the opposite of combat casting. It raises the DC for the concentation check +1 every 4 levels when the Inquisitor hits a wizard (or any spellcaster) while they are casting a spell. To go along with this, perhaps an ability like the rogues sneak attack, so the inquisitor gets a bonus to damage when attacking a spellcaster when they are casting a spell.

This one seems like a no-brainer; spell resistance at higher levels.

Personally, I don't like the idea of being able to turn people so I would eliminate or change Turn Arcanum.

I would also give them the Rogue/Cleric BAB and up the HP to at least a d6. If your going to be facing off against wizards, need to be able to hit them and survive more than 1 hit.

Oh yeah, change the name of the "Sense Taint," to "Sense Magic" or "Sense Arcanum." Sense Taint sounds like something out of OA.

Just my 2 CP. By the way, what are "Faith," and "Faith Points?"
 

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