Looking for a magic system . . .


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philreed said:
Is there a system out there in which spells are presented as feats, complete with spell feat chains? I'm thinking one in which spellcasters receive bonus spell feats at each level, instead of the usual spell slot system.

Call of Cthulhu D20 does that for psionics. They have a diffrent system for spells though (loss of sanity each time you cast one, hehehe).
 

True20 expands on the Psychic's Handbook in that regard. So if True20 isn't what you are looking for, the Psychic's Handbook probably isn't either.

It sounds like you are looking for something akin to Sorcery schticks in Feng Shui. You could use a feat to pick up a new type of blast, or new style of power. Is that kind of what you are looking for? If so, I don't know of anything. But it would be interesting to see.
 

Something close to what you are looking for is the Wheel of time magic system. All spells are divided into talents (elementalism, Healing, illusion, etc), to be able to cast in that talent above level 0, you need to take a talent as a feat (the magical classes get bonus magic feats), also all magic is made up of 5 elements, which are availible as feats(magical classes start with one). If you have all of the elements in a spell, it lowers the required spell slot by 1, if you have some of them, its at stated level, and if you have no elements it requires a one level higher slot.

By taking different combinations playerts can personalize their spell casting abilities. An initiate with the healing talent and water affinity is very different from one with Elementalism and Fire, etc.
 

Blood and Relics uses feats for magical rituals. Not in a "replacement for D&D" way though, more of a "gothic horror ritual" way.

Chuck
 

I'm really, really surprised no one has mentioned Exalted's Charm trees yet...while it's not d20 (nor are they feats) the structure is spot-on.
 

Phil, in case it helps, I'll shoot you a copy of Mythic Earth. It's feat/skills-based, where there are 10 magical skills, and different feats give you 1 or more of the skills as class skills. I know it's not quite what you're looking for, but it might help.
 

Mouseferatu said:
Sorry for the hijack

Hey Mouse! Are you or Phil going to annouce your Witch PDF? I've been waiting so I can ask a question.

The question is: How does it compare / contrast to the Green Ronin Witch that I am already using? If you answer in the Publisher thread, I'll look there as well.
 

Unique, needs work.

The Black Company Campaign Setting uses feats for access to spells that is pretty unique. Each spell is essentially a feat, and the caster can change aspects about the spell to make it more effective as you go up in levels. It has some serious balance problems, so you may wish to amp up the effects, drop the drain, and decrease the casting times to make it more viable in conjunction with the rest of the party.
 


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