johnsemlak
First Post
My campaign may take a turn that would lead the PCs becoming involved in a small battle. I'm investigating quick resolution systems as well as miniature-wargame type systems I could use to resolve it in-game.
The battle would involve armies of about 50-100 combatants each.
I read through the the rules in the Miniatures Handbook the other day and they seem designed well for a battle about that size (they certainly seem unworkable for somethign much larger).
Are any other systems worth looking at?
The MH lacks a quick resolution system, and I want to have one on had in case the players have no interest in playing out the battle.
How thes the 'quick army combat system' work in Cry Havoc? Are there any other such systems?
The battle would involve armies of about 50-100 combatants each.
I read through the the rules in the Miniatures Handbook the other day and they seem designed well for a battle about that size (they certainly seem unworkable for somethign much larger).
Are any other systems worth looking at?
The MH lacks a quick resolution system, and I want to have one on had in case the players have no interest in playing out the battle.
How thes the 'quick army combat system' work in Cry Havoc? Are there any other such systems?