Cor Azer said:I'm not sure what you're refering to by formations, but Cry Havoc allows for groups of units to ge gathered into formations during combat, allowing a commander to issue a single command to the entire group of units, instead of needing to issue commands to each one.
True, true. When I discuss formations, I am referring to a more structured one than Cry Havoc describes - one with actual game effects.
Consider the Roman Phalanx as a good example of such - the forces are gathered together for offense and defense, but they lose manuevability when doing so. In particular, facing becomes important in formations. (Cavalry really need it as well). Interestingly, the D&D Miniatures mass combat system does deal with formations in either tight or loose forms; the former has a front and a back; the latter doesn't and is more manueverable, but at the penalty of not being so efficient when attacking.
I agree with Psion that the abstract army battle resolution system is quite good - unfortunately it's only about 15% of Cry Havoc whilst the unit combat system is about 80%!
Cheers!