• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Looking For a System (and I have a forum question)

It was a bit more specific than "cat aliens". But, you could well be correct.

Oh, it actually has cat aliens? I rest my case! :)

Honestly, don't worry about it. It's the hard work you put into writing it, all those pages of words, that are the valuable part. And that's protected by copyright. Nobody can just copy and paste your words for publication. :)
 

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Oh, it actually has cat aliens? I rest my case! :)

Honestly, don't worry about it. It's the hard work you put into writing it, all those pages of words, that are the valuable part. And that's protected by copyright. Nobody can just copy and paste your words for publication. :)

Sorry, I meant "not something as widespread as cat aliens" -- not "a specific version of cat aliens".
 



Looking at WOIN -- how do the Careers compare to the classes or "splats" of a typical D20 or other RPG system?

Not really comparable. You spend XP on skills, attributes, and exploits. Or you can spend 'years' on careers, which are small packaged bundles of skills, attributes, or exploits. Much, much more granular. There's very little in common with d20 games.
 





Mechanics wishlist:
No classes -- character builds are open.
No levels -- progression is by XP expenditure.
Characteristics and skills both matter.
Dice results are "curved" resulting in somewhat more predictable results.
Combat is smooth, but not highly abstract -- mechanical actions model character actions, not some undefined unit of abstract stuff.
Game scales well -- avoids the issues some games have of the attack/defense/damage/soak relationships radically changing as characters advance.
Hero certainly, or GURPS.

Resolution is relatively quick, without a massive amount of mathematics or debate before or after a roll, and without needing to look up a dozen of special "talents" and whanot
...or not.

Can handle magic without magic overwhelming other ways of doing things.
Not many 'fantasy' games, most follow the lead of D&D, that way.

Prefer resource-based rather than slot-based magic.
What do you mean, exactly?
'Slots' are a resource, no?

Maybe that's a tall order -- certainly doesn't match anything I know of, other than trying to build it myself starting with HERO or something.
There's Fantasy Hero, of course. Hero certainly seems to hit most of what you want.
 

Into the Woods

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