The forums from montecook.com and diamondthrone.com are one in the same. I had high hopes for finding some of these over there, but apparently they lost a bunch of posts that were never recovered or rewritten-- bat totems among them. Posters over there suggested putting new totem warriors up on the AE Wiki, which I haven't done since my versions are kind of half-assed. They only go up to level 12. In that tradition, I give you the
Cave Witch
Cave Witches are at home in the dark recesses of the earth, and it is from there they draw their power. The endless caverns are their domain, and the earth holds no secrets from them.
Witchery: Cave witches receive have Darkvision 60’. Witches who already have Darkvision have its range increased by +30’.
Additional Class Skills: Climb (Str) and Listen (Wis).
Manifestations:
• Blade - Stone Blade: The Cave Witch can call into being a short sword, long sword or great sword made of stone. The witch is proficient with the blade, which operates in all ways like a normal sword except that it does +1 damage per five witch levels. The sword does both the normal damage type for the weapon (piercing or slashing) as well as bludgeoning.
• Fire - Lava Blast: As a standard action the Cave Witch launches a blast of liquid hot magma at a target within 50 feet. It inflicts 2d6 points of fire damage plus 1d6 per 2 class levels, although a Reflex Save (DC 10 + half of witch's level + WIS bonus) reduces this damage by half. The Cave Witch can use this ability a number of times per day equal to his WIS bonus. Witches without a WIS bonus can use this ability once per week.
• Song – Song of Stone: The Cave Witch can sing a song that gives his skin the solidity of stone. He gains Damage Resistance 1/-- +1 per 5 witch levels. This DR stacks with all others. Singing a song of stone is a full round action that provokes and attack of opportunity, but it lasts until dispelled. It does not remain while the witch is asleep or unconscious.
• Spirit - Enduring Spirit: When the Cave Witch is standing on or otherwise in contact with a surface of natural, unworked stone he receives a +1 circumstance bonus to attacks, damage, saves and checks. This ability increases by +1 per ten witch levels.
• Storm - Earthquake: The concept of a storm is alien to the Cave Witch; when the caves show their displeasure, it is the stone itself that rages. As a standard action once per day, the Cave Witch causes the earth to quake, forcing everyone within a 30’ radius to succeed on a Reflex Save DC 10 + ½ his class level + WIS modifier or fall prone. This ability can be used to cause cave-ins in areas that are particularly susceptible to them.
• Word - Stone Speech: By speaking a single word, the Cave Witch can attune her hearing to ignore any natural stone around her. The Witch may make unimpeded Listen checks and if the Witch so chooses, she may speak and have her voice heard through the stone. Anything other than natural stone that would block sound (running water, lava, worked stone, etc) does so normally. Empty passages, or anything that does not block sound, does not block this ability. The Cave Witch may use this ability a number of times per day equal to her WIS bonus, for a number of rounds equal to her class level.
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I'm not wild about Enduring Spirit. The prevailing wisdom is that a situational +1 to combat isn't sexy enough. But I'm drawing kind of a blank on a better manifestation.