fissionessence
First Post
Specifically, there were two posts I saw on these forums at various times over the past several months . . . unfortunately, I failed to save them. If you have a link to the thread of either of these generation methods, please link it! Or, if you have any random ability score generation methods other than the ones I'm going to describe, I'd love to see those as well!
1) Playing cards. Create a 'deck' of cards consisting of the 4-9 of each two suits. Shuffle them up and draw them two at a time. Add up each pair to get a total of six ability scores. They will range from 8 to 18, and all ability score sets generated through this method will add up to the same value. As you can see, I remember much of how this method works, but there were details the OP included that I can't recall.
2) Additive rolling. Start with five 10s and an 8. Roll a d6 to determine an ability score, then add +2 to that score. Repeat X number of times. As you can see, my memory of this system is nowhere near comprehensive.
Thanks for any help, and I promise to save them this time so I don't have to create another thread like this a couple months from now
~ fissionessence
1) Playing cards. Create a 'deck' of cards consisting of the 4-9 of each two suits. Shuffle them up and draw them two at a time. Add up each pair to get a total of six ability scores. They will range from 8 to 18, and all ability score sets generated through this method will add up to the same value. As you can see, I remember much of how this method works, but there were details the OP included that I can't recall.
2) Additive rolling. Start with five 10s and an 8. Roll a d6 to determine an ability score, then add +2 to that score. Repeat X number of times. As you can see, my memory of this system is nowhere near comprehensive.
Thanks for any help, and I promise to save them this time so I don't have to create another thread like this a couple months from now

~ fissionessence