Noldor Elf
First Post
Of course, if there have been Gods in your world at some point, Archivist (http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=3) would be PERFECT solution to your problem.
wedgeski said:Hi folks. I'm working on a campaign world for a new game starting in a few weeks, and it is one in which there are no Gods (in D&D terms) at all. None. Zip. Now obviously this has implications for divine magic, which doesn't exist, but it's divine healing that I'm specifically looking for alternatives to at this point in time.
I would still like supernatural healing to be a mechanic of some kind, something with a cost in terms of combat actions and so on, and whatever I decide on I will probably mix with the likes of Reserve Points to round out the solution. RP's don't solve my problem in and of themselves because as I understand them they're purely a 'range: self' type of mechanic. I would like something which allows one PC to heal another in some way.
Has anyone got any existing d20/OGL sources they can suggest? Many thanks!
EDIT: This may well be the wrong forum having actually written the post. Mods feel free to move!
Would you leave out the other curative spells, like remove blindness, cure disease, the restoration chain, regenerate and others? I know these issues don't come up every session, but I think their important parts of 'healing' that need to be considered.Lord Pendragon said:For me, the simplest solution would be to add all the cure spells + heal to the sor/wiz spell list. Then you could wind up with healing-specialized sorcerers in the world, etc.
He said he was getting rid of divine magic, but it was divine healing he was specifically interested in keeping. I took that to mean healing hp damage, specifically. If he were referring to a broader set of recovery spells, then I'd certainly include those as well. Basically, I was suggesting that he simply roll those spells he wants to keep available into the sor/wiz list. It'd allow for sorcerers that specialized in arcane healing, preserving the availability of the healing, while removing all the divine connections.LokiDR said:Would you leave out the other curative spells, like remove blindness, cure disease, the restoration chain, regenerate and others? I know these issues don't come up every session, but I think their important parts of 'healing' that need to be considered.