Mercurius
Legend
After several months hiatus my schedule is opening up so I can resume DMing duties - which I'm very excited about. We played several sessions which saw various plot threads woven together, which will probably be tied together in the next session, although with a larger back-drop and underlying meta-plot that can be explored later. So far the campaign has had a bit of wilderness and quite a bit of small town, but I'd like to throw in a dungeon crawl and am looking around for ideas. I'm hoping to take a pre-published dungeoncrawl and adapt it to my campaign setting. Some basic qualities I'm looking for:
*The PCs will be 3rd level when they get to the dungeon; I'd like it to start in the low range and gradually go up as it goes deeper
*Diverse and interesting! Nothing more tedious than "You enter the next room and there's some orcs. They attack." I want a diversity of rooms, chambers, caverns, traps, monsters, etc etc.
*A sense of mystery and wonder! I want there to be plenty of lore and back-story, although more something that I can riff off of and adapt to my world than something that is tied to a particular setting.
*Easy to adapt to 5E. Simple enough.
*Potentially big. I'd like something that could be returned to, that goes on - even connects to the Underdark.
I have quite a few large dungeons that I'm considering: Old stuff like Lost Caverns of Tsojcanth and Tomb of Horrors (would love a ToH-esque dungeon that was less deadly and more playable at low levels) and Ruins of Undermountain; OGL era stuff like Castle Whiterock, Tomb of Abysthor, Vault of Larin Karr, and Lost City of Barakus - all of which I own but have never run. Also, Pathfinder's Emerald Spire Megadungeon.
Any recommendations? Which of those listed do you think best fits my criteria? Any other suggestions?
*The PCs will be 3rd level when they get to the dungeon; I'd like it to start in the low range and gradually go up as it goes deeper
*Diverse and interesting! Nothing more tedious than "You enter the next room and there's some orcs. They attack." I want a diversity of rooms, chambers, caverns, traps, monsters, etc etc.
*A sense of mystery and wonder! I want there to be plenty of lore and back-story, although more something that I can riff off of and adapt to my world than something that is tied to a particular setting.
*Easy to adapt to 5E. Simple enough.
*Potentially big. I'd like something that could be returned to, that goes on - even connects to the Underdark.
I have quite a few large dungeons that I'm considering: Old stuff like Lost Caverns of Tsojcanth and Tomb of Horrors (would love a ToH-esque dungeon that was less deadly and more playable at low levels) and Ruins of Undermountain; OGL era stuff like Castle Whiterock, Tomb of Abysthor, Vault of Larin Karr, and Lost City of Barakus - all of which I own but have never run. Also, Pathfinder's Emerald Spire Megadungeon.
Any recommendations? Which of those listed do you think best fits my criteria? Any other suggestions?