Just wondering if anyone has any suggestions for an adventure (doesn't have to be generic D&D3.5, although the closer it is the better) that can fit within the following guidelines:
* A journey deep underground. Ideally, something with the same sort of underground travel concept as the old AD&D D1-D3 adventures. (I don't want to use those adventures, however.)
* Big 'n' meaty. I want the PCs to spend a longish time there (but not the entire campaign!). The PCs are currently around L8. I don't mind if I have to adjust the opponents, but obviously the less work I have to do the better.
* No evil temples, please. Former temples of now-dead gods would be OK, but no "active" worship, if it can be helped. (Some "evil god worship" would be OK if it was a background thing, and not a major plot point.)
* I'm begging ya, no drow. Yuan-ti, or something like them, would be kind of cool, though.
Thanks in advance for all ideas proffered!
* A journey deep underground. Ideally, something with the same sort of underground travel concept as the old AD&D D1-D3 adventures. (I don't want to use those adventures, however.)
* Big 'n' meaty. I want the PCs to spend a longish time there (but not the entire campaign!). The PCs are currently around L8. I don't mind if I have to adjust the opponents, but obviously the less work I have to do the better.

* No evil temples, please. Former temples of now-dead gods would be OK, but no "active" worship, if it can be helped. (Some "evil god worship" would be OK if it was a background thing, and not a major plot point.)
* I'm begging ya, no drow. Yuan-ti, or something like them, would be kind of cool, though.
Thanks in advance for all ideas proffered!