D&D 5E Looking for Campaigns for 14+ level PCs

I thought one of the advantages of the bounded accuracy approach was that you could use (say) 12 CR 3 monsters to challenge a high level party. A band of CR 3 monsters doesn't need a world-shaking agenda (although they will presumably be doing more than stealing cows).

I've no idea if it works in practice, since I don't play 5e, but it seems to work for S'mon.

Yeah it works fine - I'm not using any CR 20 creatures vs my level 14 Primeval Thule PCs. 12 CR 3 plant zombies with AC 13, 52 hp, +5 to hit & 3 attacks (grappling vines & 2 slam) for 8 damage/hit worked fine on Wednesday.
 

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Exactly. Surrounding themselves with minions and traps whilst hatching their evil plots.

Which makes them main-quest not sidequest.

A lot of demons ARE the minions. And a Lich can be a side quest, side-quest/main-quest seems to be a different issue. I had a one session side quest where a bunch of Volo's Warlocks of the Great Old One (level 14 casters) were summoning a Great Old One.
 



A lot of demons ARE the minions. And a Lich can be a side quest, side-quest/main-quest seems to be a different issue. I had a one session side quest where a bunch of Volo's Warlocks of the Great Old One (level 14 casters) were summoning a Great Old One.
No, sidequest/mainquest is the whole issue.

The low level game has lots of sidequests, and can therefore be a sandbox with lots of player freedom. The high level game is pretty much completely focused on mainquest (plus petty management issues) and is thefore much more of a railroad.

Basically, two completely different styles of play.
 

Re #1, have staggered entry.
Re #2, them's the breaks!

#1 So they all die in 2, 3 4 fireballs. No shortage of fireballs at level 14.

#2 14th level characters, built up from level 1 over a couple of years, dying to a bunch of mooks with artificially inflated damage numbers is not a satisfying way to end a campaign.
 


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