Looking for Core Classes

Hello all,

I'm trying to look at what's available in terms of Core Classes that exist in published 3E (or 3.5) material. So far, I could find Core classes in:
- the PHB (of course)
- the DMG (NPC classes)
- A few in the Mini's handbook
- A few in the Dragonlance campaign setting
- the classes of the Oriental Adventures book
- what else?

I know that Arcana Unearthed has totally different core classes, but since a lot of them are based on other parameters, they're not exactly what I'm looking for.

I'm basically looking to have in a campaign world a maximum of Core Classes, that I need not spend too much time on adapting one with the others.

Any input will be appreciated!

AR
 

log in or register to remove this ad





FFG's Path of (Swords, Shadow, Faith, Magic) books have a few modified core classes per book.

In campaign settings produced by other people than WotC, are there any kewl core classes in there

Midnight has
*Defender (less mystical martial artist).
*Channeler (a versatile arcanist that works with MN's magic system).
*Wildlander (a very cool reworking of the ranger)
 


There's a ton of alt.core classes in 3d party d20 sources -- so many that I don't particularly remember most of them. Most of my pdfs are on another computer, so I can't look them up.

Three Arrows for the King comes to mind (archer, archer ranger)

More than one company has a series of products that is devoted to a series of alt.cores, but I'm suffering a senior moment with regard to titles. I remember alt.paladins, alt.sorcerers, alt.clerics, some witches, alt.psionics ... just too many products out there to keep them all straight!

edit: Remembered another one --

Fringe Campaigns: Soul Harvest (Vampire Mage)

Try searching the pdf reviews here or at d20 MR; you'll turn up a bunch.
 
Last edited:

I never heard of the Vampire Mage.

Dawnforge:
- Shaper (cool sorcerer type using divine spells instead)
- Shaman (cool druid variant that shapes into elementals instead of animals)
- Disciple (cleric clone specific for dawnforge world)
- Spirit Adept (very cool class)

Path of Shadows:
- Con Man
- Psychic Thief
- Delver (an explorer type class)
- Chameleon (master of disguise)

Path of Magic:
- Arcane Engineer
- Arsenalist
- Mindweaver
- Sun Mage

RA Salvatore Demon Wars:
- Abellican Brother (monk for their world)
- Gem Master (cool gem magic user for their world)
- Gem Sorcerer (basically same as Gem Master)
- King's Trooper (soldier class)
- Touel'alfar Woodsman (wierd ranger variant class)

Miniatures Handbook:
- Warmage (really cool class)
- Healer (it does what it says)
- Favored Soul (pretty cool class specific for worlds that have Gods)
- Marshal (cool class that specializes in leading others, high Charisma recommended).

Sovereign Stone Setting:
- Archer
- Elemental Mage (uses specific magic rules)
- Mounted Warrior (specializes in riding animals)
- Noble
- Sailer
- Soldier
- Stalker
- Void Mage (same as Elemental Mage)

ummmmmmmm...that's all I can add to this particular list. I hope it helps.
 

Green Ronin's Master Class series presents new core classes, 1 per book, with a variety of additional supporting material: spells, feats, PrCs, skill adjustments, magic items, etc. Books in that line, and the classes added, are:
  • Assassin's Handbook
  • Shaman's Handbook
  • Witch's Handbook
  • Avatar's Handbook
  • Unholy Warrior's Handbook
  • Noble's Handbook
  • Psychic's Handbook (soon to be released).

In Addition to the Path of X series, other Legends & Lore titles have had new Base classes.
City Works adds an Acrobat class, a non-spellcasting Assassin, and the Pit Fighter.
Traps & Treachery adds the Thug, a NPC class that is a lesser Rogue similar to how the Warrior is a lesser Fighter.
 

Remove ads

Top