Looking for core classes.


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wheel of time class commentary

Brother Shatterstone said:
Indeed each one has two, and I have all four books. :)


Check. :)


Ohhh I don't have this one, I do know of the books but I have never read them, how cool are the new classes?


Check. :)

There are a couple of spellcasters for the new magic system, a warrior type, a nonmagical ranger with favored terrains, a sort of monk/desert ranger/barbarian cross class, a wanderer that has slow sneak attack progression, and I forget if there is a noble class. They have a defensive bonus class feature that is not standard for D&D and a different magic system but otherwise compatible.
 




diaglo said:
tho not 3.11ed for Workgroups.

the best core classes are in:

OD&D(1974) boxed set

diaglo, the joke's old. We all know you don't like anything past OD&D. For the most part, we don't care. Can we just move on? Please?

Thanks.

J
 

AEG's Magic has a lot of spellcaster-oriented core classes and PrCs.
Way of the Witch (Citizen Games) has a couple in it (very well written book).
Kenzer's Kingdoms of Kalamar Player's Guide is a must-have in my opinion.
Troll Lord's Path of the Magi isn't bad either, but definitely for the intellectual player who wants to put a lot of personality into his character.
 

Didn't see it mentioned but...

Oriental Adventueres: Samurai, Shaman, Shugenja, Wu Jen, Sohei
Miniatures Handbook: Marshal, Favored Soul, Healer, Warmage
Dragonlance Campaign Setting: Mystic, Noble, Knight of Solomnia, Knight of Takysis.
Complete Warrior: Swashbuckler, Hexblade, Samurai (Take 2)
Rokugan Setting Book: Ninja, Courtier
Star Wars d20: Noble, Fringer, Scoundrel, Tech Specialist, Jedi Guardian, Jedi Consular, Force Adept, Scout, Solider
 

Remathilis said:
Miniatures Handbook: Marshal, Favored Soul, Healer, Warmage
Dragonlance Campaign Setting: Mystic, Noble, Knight of Solomnia, Knight of Takysis.
Complete Warrior: Swashbuckler, Hexblade, Samurai (Take 2)

Neither did I, which is weird considering these are official classes, actually designed for generic D&D and not some specific campaign unlike, say, Wheel of Time or Dawnforge.

I can recommend the classes from the Minis Handbook. The Marshal works great in a medium-to-large party, both in battle and in role-playing situations as the party "face-man". Healers require a certain kind of player, but are certainly welcome wherever they go. The Favored Soul offers some new options for divine casters (namely, spontaneous spellcasting). The Warmage is unabashedly designed for a purely combat-oriented campaign, so its appeal varies from DM to DM.

OTOH, the Complete Warrior classes all seem sloppy and pointless and full of squandered potential.
 
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