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Looking for extremely powerful epic monsters

Sorry for bugging out on you. I got daunted by the vastness of the task, started procrastinating, and then I had lots of RL stuff to do. Here is a start, anyway. All the upcoming statblocks were made by Kain Darkwind over at Dicefreaks, modified by me. (Switching out feats etc. to make them more effective).

First up, Tharizdun's human form. This is what the PCs find when they come to defeat Tharizdun and rescue the surviving gods after beating the Horde of Elemental Evil.

Tharizdun

Medium Outsider (Air, Earth, Elder, Evil, Fire, Water)
Hit Dice:
60d8 + 1560 (2040 hp)
Initiative: +20
Speed: 80 ft., burrow 80 ft., fly (perfect) 160 ft., swim 160 ft.
Armor Class: 113 (+18 deflection, +12 Dex, +30 divine, +13 insight, +30 natural), touch 83, flat-footed 88
Base Attack/Combat: +60/+90
Attack: Axe +120 melee (1d10 + 30 /19-20/x3)
Full Attack: Axe +120/+115/+110/+105 melee (1d10 + 30 /19-20/x3)
Space/Reach: 5 ft. / 5 ft.
Special Attacks: Alter reality, aura of decay, elemental fury, summon elementals
Special Qualities: Damage reduction 55/-, darkvision, elemental traits, immune to acid, cold, electricity and fire, regeneration 50, spell resistance 85
Saves: Fort +86, Ref +80, Will +81
Abilities: Str 50, Dex 35, Con 46, Int 35, Wis 37, Cha 46
Skills: Acrobatics +45, Bluff +81, Concentration +81, Climb +53, Diplomacy +93, Disguise +81 (+87 acting), Escape Artist +75, Fly +83, Intimidate +87, Knowledge (arcana) +75, Knowledge (history) +75, Knowledge (nature) +75, Knowledge (the planes) +75, Knowledge (religion) +75, Linguistics +75, Perception +76, Sense Motive +76, Spellcraft +81, Stealth +75, Survival +76, Swim +83
Feats: Ability Focus (alter reality), Bounding Assault, Cleave, Combat Reflexes, Dodge, Fly-by Attack, Great Cleave, Improved Critical (axe), Improved Fly-by Attack, Improved Initiative, Improved Sunder, Mobility, Power Attack, Rapid Blitz, Spring Attack, Swim-by Attack
Epic Feats: Damage Reduction x5, Dire Charge, Epic Toughness x 4, Epic Ability Focus (alter reality), Epic Fortitude, Epic Reflexes, Epic Will, Superior Initiative
Climate/Terrain: Tharizdun's Prison
Organization: Solitary (unique)
Challenge Rating: 75
Treasure: A safe new world.
Alignment: Neutral Evil

Alter Reality (Ex): Tharizdun can produce the effects of any spell up to 39th level as a full round action. The DC to resist any such effects is 94, the caster level of the effect is 30th. (Remember that as this is done as an extraordinary ability, spell resistance does not apply and antimagic is not effective against it. Although it can still be dispelled as normal, I think)

Aura of Decay (Ex): Within 500 ft. of Tharizdun, every object and creature must make a Fortitude save (DC 88) or take 40d6 points of disintegration damage. This counts as disintegrate for any purposes such as destroying walls of force or immunity.

Elemental Fury: 200 ft. radius burst, 40d10 fire, 40d10 cold, 40d10 electricity and 40d10 bludgeoning damage. Reflex DC 88 half. At will, every 1d10 rounds.

Summon Elementals (Sp): At will, Tharizdun may summon up to 100 HD of elementals from each primal element. He may not have more than 100 HD from a single element serving him at any time.

Elder: Tharizdun has an effective Divine Rank of 30 for purposes of interacting with divine powers and entities.

Regeneration (Ex): It is unknown if any type of damage deals lethal damage to Tharizdun. Presumably a specifically designed epic spell cast upon him after his nonlethal damage exceeds his hit points by 780 points could prevent him from regenerating the damage. Specific major artifacts may also be capable of dealing Tharizdun lethal damage.

Possessions: Tharizdun wields a +10 waraxe of ruin that deals vile damage.

I don't think I've ever seen the Princes of Elemental Evil statted with the ability to deny use of their element, but I can make a version that has such powers if you want one.
 
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Thanks for the stats! the immunity to all the elements except sonic will be a problem for the PC's, seeing as there are'nt any good sonic spells, so it should be a problem. the Aura of Decay will definitely be a huge problem, seeing as the PC's fortitude saves are'nt very high in some cases. I don't even think the princes of elemental evil should just be minor boss battles, easy wins and just ways for the PC's resources to be drained before their battle with Thrazidun.
 

The PCs managed to temporarily save the world and keep tharizdun from destroying it, but they know that they can't defeat him AND the four princes of elemental evil, so they hopped back in time (Using Timereaver, from one of the Dragonlance sourcebooks) and are training by seeking out powerful dragons to kill and loot. Asha'man if you could send me the stats for the tricked out princes of elemental evil that would be great, for the first encounter they only fought Tharizdun and barely beat him, only forcing him to run.
 



You could always pit them against the gods themselves. Maybe send them on a mission to destroy Lolth in her own home, or set them against Graz'zat and all his hellish minions...

Deities and Demigods (3rd Edition) has some pretty useful info for fighting the gods, if one were so inclined.
 

I don't quite want top put them up against the gods yet, looking over the stats in Deities and Demigods it looks like the PCs can handle them, but it'll be difficult trying to work out how the whole pantheon will change, as a struggle for power over the followers of the defeated god, I'm just not set up to handle that yet, but I will definitely keep it in mind as an option and start working out possible repercussions of the death of a god.
 

I'll start to need the princes of elemental evil+ immunity to their elements pretty soon, my characters are getting a little headstrong and think that they might be able to beat tharizdun within a month, which they may be able to, I don't know, but I probably have a month tops until they go for him again.
 

Well, My PCs seem almost ready to defeat Tharizdun, they had their epic spellcaster make them all weapons that can kill him, I thought about saying that they couldn't bypass the regeneration but the PCs put a lot of XP and Gold into the research and creation. The first time they tried it I said that the weapon that was to be enchanted blew up in all of their faces from the sheer power of the spell (The spellcaster had to put so much collateral damage that he nearly killed himself and the spell took a week to cast) Then I said that the charachters have to make weapons of a special material obtainable only at the core of the elmental plane of fire, so they have to get through thousands of feet of rocks and lava to get at the special metal without getting killed by the armies of whatever part of the plane they happen to be in. So that should add time, then they have to find someone with a hot enough forge and good enough to forge it (It is resistant to magical heat and shaping) then they have to enchant all of the weapons, and if they didn't gather enough of the metal they have to go back and get more, so I probably have about a month more, depending on how much hassle I give them, before thay take on Tharizdun again and kill him
 

Well. Right now I'm in the middle of exams, but next weekend, I can probably get them to you. What CRs were the target, again? 70 each?
 

Into the Woods

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