Looking for Giant Turtles

kayn99

First Post
So, this is going to sound weirde but I am looking to stats on a Giant turtle, Dire turtle, or just a turtle stats I can convert. Does anyone have a clue to where to look or on just base stats?

Kayn
 

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szilard

First Post
How is this:

Giant Turtle
Size/Type: Huge Animal
Hit Dice: 10d8+60 (105 hp)
Initiative: +0
Speed: 20 ft. (4 squares), swim 20 ft.
Armor Class: 23 (-2 size, +15 natural), touch 8, flat-footed 23
Base Attack/Grapple: +7/+22
Attack: bite +7 melee (2d6+3)
Full Attack: bite +7 melee (2d6+3)
Space/Reach: 15 ft./10 ft.
Special Attacks: capsize
Special Qualities: Hold breath, Low-light vision
Saves: Fort +13, Ref +7, Will +6
Abilities: Str 25, Dex 10, Con 21, Int 2, Wis 12, Cha 2
Skills: Hide 8*, Listen 6, Spot 6, Swim 15
Feats: Alertness, Great Fortitude, Iron Will, Endurance
Environment: Temperate aquatic or marshes
Organization: Solitary or bale (6-11)
Challenge Rating: 4
Advancement: 11-21 HD (Huge), 21-30 HD (Gargantuan)
Level Adjustment: —


Capsize (Ex)
A submerged giant turtle that surfaces under a boat or ship less than 20 feet long capsizes the vessel 90% of the time. It has a 30% chance to capsize a vessel from 20 to 60 feet long.

Skills

A giant turtle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

*Giant turtles have a +8 racial bonus on Hide checks when submerged.



-Stuart
 
Last edited:

szilard

First Post
Does that look like a CR 4 critter?

I based it on the Giant Crocodile, Huge Shark, and Dragon Turtle. It has a ton of hit points for a CR 4 creature, but I made it a noncombative herbivore.... which renders it somewhat less devastating in combat than it would otherwise be.

-Stuart
 


kayn99

First Post
I need it smaller and I took yours as the example...


Giant Turtle
Size/Type: Large Reptile
Hit Dice: 6d8
Initiative: +0
Speed: 20 ft. (4 squares), swim 20 ft.
Armor Class: 22(-1 size, +12 natural), touch 9, flat-footed 22
Base Attack/Grapple: +4/+19
Attack: bite +11 melee (1D10+10)
Full Attack: bite +11 melee (1D10+10)
Space/Reach: 10 ft./5 ft.
Special Attacks: Trample (2d6)
Special Qualities: Hold breath, Low-light vision
Saves: Fort +12, Ref +5, Will +1
Abilities: Str 23, Dex 10, Con 23, Int 2, Wis 12, Cha 2
Skills: Hide 8*, Listen 4, Spot 4, Swim 13
Feats: Alertness, Toughness, Improve Natural armor
Environment: Temperate aquatic or marshes
Organization: Solitary or bale (6-11)
Challenge Rating: 4
Advancement: 7-12 HD (Huge), 13-20 HD (Gargantuan)
Level Adjustment: —


Lightening Strike (Ex): A large turtle can lash out very rapidly. On the first round of combat, he gets a surprise round regardless if he has been noticed. O the first round of combat his opponent is treated as if he is flatfooted against the giant turtle.

Trample (Ex): Reflex save for half (dc XX). The DC is strength based
Skills

A giant turtle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

*Giant turtles have a +8 racial bonus on Hide checks when submerged.


Kayn
 



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