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Looking for good D&D adventure 4-6th


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Go to ebay. Buy a copy of the AD&D 1st edition Desert of Desolation series, then download the conversion to 3rd edition in the ENWorld conversion library.

To pace the adventure correctly, you'll want to hand out XP a bit more slowly.

It is the best adventure I've ever played, hands down.

Other than that, what kind of feel are you looking for in the adventure?
 

I agree with what DonAdam said
It is the best adventure I've ever played, hands down.
for those levels. I think also one other is the Slave lord series (can be found on Enboards conversion, of course you have to have original adventure too).

There has been a lot of great adventures to around that level, but as far as written down for all to use, those above are great.

http://d20reviews.com/Eric/3econversionsdocs.htm this is the address of the conversions and the modules are A1 Slaves pits of the undercity, A2 Secret of the slavers stockade, A3 Assualt on the arie of the slave lords, A4 In the dungeons of the slave lords or the Scourge of the slave lords is the complation of all 4 with some extra info and ideas from the original. Note: you still must have original adventure modules, but you can get them at a lot of places.
 

I'm currently running the classic A1-A4 Slave Lord series going into S2 - White Plume Mountain. Then we're hitting G1-G3 Against the Giants / D1-D2 Descent into the Depths of the Earth / D3 Against the Drow / Q1 Queen of the Demonweb Pits. Survivors will then face S1 - The Tomb of Horrors! (Bwhahahahahahahahahaha... pardon me. I digress). . .
I've updated the modules for 3.5e D&D.
So far we started with B4 - The Lost City and that led us into X2 - Castle Amber.
We finished A1 - Slave Pits of the Undercity and are halfway through A2 - Secret of the Slaver's Stockade.
I can't wait for A3 - Assault on the Aerie of the Slave Lords and then see what they do to escape A4 - In the Dungeons of the Slave Lords. (I am usuing the "tournament rules option" for it from the original GenCon X!!! running of it - I would suggest at least using that option when running or ending A3 as it will make it {and A4} more dramatic). ;-)

I have run these modules for different groups of players countless times since they first came out in 1981 and they have never let me down when it comes to running a great game and entertaining the players, both "hack 'n slasher" players as well as "role players".

As long as you don't mind taking the time to look for or create a conversion system for a different game system, the core stories of the modules can be run in any similar setting :-D
 


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