Shadowslayer
Explorer
I have a scenario that's pretty basic. The PCs are teleported into a hidden valley. The McGuffin they seek is in a tomb at the bottom of the valley.
As half the fun is getting there, I wanted to throw a few obstacles in their path. There'll be some combat for sure, but I was thinking of doing some sort of Skill Challenge as well. My basic problem is, I can't think of a failure scenario that doesn't simply result in more combat.
I had considered a race against the sun, ie if they don't make it there before dark then something bad or disadvantageous will happen. But I find that a "once the sun goes down, the really NASTY monsters come out" scanario a little less than satisfying.
The only other scenario I can think of is a skill challenge to actually find the tomb....but then I don't want them to not find it.
Anyone got any bright ideas for non combat challenges in a natural environment that they can't simply just go around?
As half the fun is getting there, I wanted to throw a few obstacles in their path. There'll be some combat for sure, but I was thinking of doing some sort of Skill Challenge as well. My basic problem is, I can't think of a failure scenario that doesn't simply result in more combat.
I had considered a race against the sun, ie if they don't make it there before dark then something bad or disadvantageous will happen. But I find that a "once the sun goes down, the really NASTY monsters come out" scanario a little less than satisfying.
The only other scenario I can think of is a skill challenge to actually find the tomb....but then I don't want them to not find it.
Anyone got any bright ideas for non combat challenges in a natural environment that they can't simply just go around?