Sejs
First Post
Hey all. Okay, scenario is: I'm the DM, I'm in the process of designing a badguy and I'd like to pick the collective ENWorld brain for ideas and implementation on how to pull this guy off.
The villain in question is a human half-vampire (as per the template from Libris Mortis). Going to have him with a few introductory levels in a warrior class, several in sorcerer and then on into eldritch knight. The idea with his sorcerer spells being to replicate the general abilities possessed by a true vampire. Awakening and developing his inner vampire-ness, as it were. So he won't be tossing around fireballs, but he will be turning into mist (Gaseous Form), charming or dominating people with his gaze (occular spell worth considering?), summoning bats and wolves, and so on.
Two salient questions I'd like to ask are first, while I've got a basic idea of spells that'd be appropriate, are there any you can think of that'd fit? The second question is that while some spells seem quite appropriate, such as enervation, certain aspects don't fit, so the version of the spell he knows would need to be adjusted. I'd like some feedback on that, if possible. Using the enervation example, the kinda-energy drain is a perfect fit... but for the range. His version should be a touch spell. Should the spell gain any particular benefit in exchange for losing its range advantage? That sort of thing.
The list of appropriate spells I've come up with so far are as follows. Side note - I have no problem adapting spells from other class lists if they're thematically appropriate. Spells listed are PHB only (only book on hand atm), but spells from other sources are perfectly fine. I've only gotten up to lvl 5 spells mapped, but spells of higher level are equally welcome. Spells with a (*) note some variation from the base spell being appropriate.
0th: Resistance, Touch of Fatigue
1st: Obscuring Mist, Summon Monster 1, Charm Person, Hypnotism, Mage Armor(*). Sleep, Cause Fear, and Ray of Enfeeblement(*) also seem in the general ballpark.
2nd: Summon Monster 2, Summon Swarm, False Life, Darkvision, Bull's Strength, Cat's Grace, Bear's Endurance, Eagle's Splendor, Spider Climb. Possibly also Resist Energy(*) - cold and elec only?
3rd: Summon Monster 3, Suggestion, Ray of Exhaustion(*), Vampiric Touch, Gaseous Form, Haste, Water Breathing.
4th: Summon Monster 4, Charm Monster, Enervation(*), Stoneskin(*), Polymorph(*).
5th: Summon Monster 5, Dominate Person.
For the most part, his spells would be for use exclusivly on himself, if they're beneficial in nature. He shouldn't be able to replicate a vampire's DR via stoneskin on someone else. Summon Monster would be for bats, wolves, etc. Polymorph would be to turn into the same. The semi-lifeforce draining spells (fatigue, exhaustion, enfeeblement, etc) would ideally be touch spells.
Anyway - thanks for any and all assistance.
The villain in question is a human half-vampire (as per the template from Libris Mortis). Going to have him with a few introductory levels in a warrior class, several in sorcerer and then on into eldritch knight. The idea with his sorcerer spells being to replicate the general abilities possessed by a true vampire. Awakening and developing his inner vampire-ness, as it were. So he won't be tossing around fireballs, but he will be turning into mist (Gaseous Form), charming or dominating people with his gaze (occular spell worth considering?), summoning bats and wolves, and so on.
Two salient questions I'd like to ask are first, while I've got a basic idea of spells that'd be appropriate, are there any you can think of that'd fit? The second question is that while some spells seem quite appropriate, such as enervation, certain aspects don't fit, so the version of the spell he knows would need to be adjusted. I'd like some feedback on that, if possible. Using the enervation example, the kinda-energy drain is a perfect fit... but for the range. His version should be a touch spell. Should the spell gain any particular benefit in exchange for losing its range advantage? That sort of thing.
The list of appropriate spells I've come up with so far are as follows. Side note - I have no problem adapting spells from other class lists if they're thematically appropriate. Spells listed are PHB only (only book on hand atm), but spells from other sources are perfectly fine. I've only gotten up to lvl 5 spells mapped, but spells of higher level are equally welcome. Spells with a (*) note some variation from the base spell being appropriate.
0th: Resistance, Touch of Fatigue
1st: Obscuring Mist, Summon Monster 1, Charm Person, Hypnotism, Mage Armor(*). Sleep, Cause Fear, and Ray of Enfeeblement(*) also seem in the general ballpark.
2nd: Summon Monster 2, Summon Swarm, False Life, Darkvision, Bull's Strength, Cat's Grace, Bear's Endurance, Eagle's Splendor, Spider Climb. Possibly also Resist Energy(*) - cold and elec only?
3rd: Summon Monster 3, Suggestion, Ray of Exhaustion(*), Vampiric Touch, Gaseous Form, Haste, Water Breathing.
4th: Summon Monster 4, Charm Monster, Enervation(*), Stoneskin(*), Polymorph(*).
5th: Summon Monster 5, Dominate Person.
For the most part, his spells would be for use exclusivly on himself, if they're beneficial in nature. He shouldn't be able to replicate a vampire's DR via stoneskin on someone else. Summon Monster would be for bats, wolves, etc. Polymorph would be to turn into the same. The semi-lifeforce draining spells (fatigue, exhaustion, enfeeblement, etc) would ideally be touch spells.
Anyway - thanks for any and all assistance.
