Ace said:
I have a conundrum -- I looking to run a humanocentric -- reduced magic and magic item D20 ish campaign in the near future
Unfortunately I am having trouble with selecting a level based defense progrssions --
Can anyone suggest (and if possible post) a few OGL based level defense progressions that might be balanced with the following guidelines
3 extra feats over 20 levels
magic items on an add hoc basis (probably half or less but they should add power rather than balance charcters, a powerbaseline should take into account no magic items or masterwork gear )
2 extra skill points a level
To begin with, any system will most likely be flawed due to the inconsistencies of using hit points.
However, Here's some thoughts on defence that may or may not make sense.
There are effectively three aspects to defence:
- avoiding the blow
- deflecting the blow
- absorbing the blow
Avoiding the blow is taken into consideration using dodge bonuses, dex bonuses and so on. However in a low magic game, if emphasis is wished to be placed on level, just swap out Dex Bonus for the character's Reflex Bonus. I would still maintain Armour/Dex thresholds but allow the "Raflex" save part to be added as a Dodge Bonus. Possibly introduce AC as DR to compensate.
The system already does this in terms of feats although great reliance is placed upon magic as characters advance.
Deflecting the Blow is already considered in terms of Total Defence, Fighting defensively and the Combat Expertise feat. The advanced Combat Expertise feat allows PC's to trade upto their BAB in AC rather than the normal limit of 5. These should be standard for fighters worth their salt. However, I would suggest making the pre-requisite either intelligence 13 or a BAB of 4 to open it up to less intelligent but proficient fighters.
Absorbing the Blow is taken care of by differing Hit Dice. Repeating before however, I would do the AC as DR move. It makes sense in a low magic campaign.
Best Regards
Herremann the Wise